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Ender Lib: faking threading in Flash
My fellow developer and friend John Blanco got bored over the weekend and wrote a library for creating and maintaining (fake) thread processes in AS3 for the Flash player. He's calling it Ender Lib, presumably after the great Orson Scott Card series, and you can find the library on Google code and official launch on his blog.
Java developers will feel right at home in John's code. It uses an "IRunnable" interface and implements the normal "yield" structure on a "Thread" class. While true threading currently isn't possible in the flash player, Ender lib will let you program like it is.
Ender Lib is in version 1.0, so expect to find a few minor bugs. If you're motivated to help work on Ender lib, feel free to sign up on the Google code page or contact John directly via the comments on his blog.




Facebook Application Development
that's really great! could replace some creepy event constructions.
thank you for the tip!