@daniel - I doubt you would get code out of them since I'm sure they're developing this for a client
And I agree with the other comment, too slow and laggy to be properly useful. I'm sure it's useful in some way but I can't see the user seeing it as a great UI experience.
I'd rather wait until Adobe updates AIR or Flash in general to support the multi-touch features of Windows 7. Then some fun kiosk type applications could be created.
Thanks Rich! Sorry, no source code. It's just R&D to push the limits of whats capable in AIR out of the box. It's not at the maturity of MS Surface or Windows 7's built in mutli-touch features, and I can only get it to support a limited set of gestures (it's really only a single mouse input). To get absolute precision, you need to use a true multi-input mechanism, which Flash/AIR do not yet support. For now' you'd need to use a low-level OS process connecting to the AIR app via a socket to get absolute precision on there. I'm sure Adobe will come out with integrated multi-touch support though...
Rahmat Hidayat said:
Is nice to see a lot of people pushing the flash beyond its boundary
Joe said:
Or just use WPF for native support of gestures etc.
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Nice, no the question
some Code?
thanx
Great, but... sorry, this is slow and laggy a littlebit.
@daniel - I doubt you would get code out of them since I'm sure they're developing this for a client
And I agree with the other comment, too slow and laggy to be properly useful. I'm sure it's useful in some way but I can't see the user seeing it as a great UI experience.
I'd rather wait until Adobe updates AIR or Flash in general to support the multi-touch features of Windows 7. Then some fun kiosk type applications could be created.
Thanks Rich! Sorry, no source code. It's just R&D to push the limits of whats capable in AIR out of the box. It's not at the maturity of MS Surface or Windows 7's built in mutli-touch features, and I can only get it to support a limited set of gestures (it's really only a single mouse input). To get absolute precision, you need to use a true multi-input mechanism, which Flash/AIR do not yet support. For now' you'd need to use a low-level OS process connecting to the AIR app via a socket to get absolute precision on there. I'm sure Adobe will come out with integrated multi-touch support though...
Is nice to see a lot of people pushing the flash beyond its boundary
Or just use WPF for native support of gestures etc.