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Flash for iPhone, WebOS and Windows Mobile

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Adobe MAX 2009 is underway and yesterday during the keynote Adobe announced Flash 10.1 for mobile phones.

It's a new runtime with improved performances and memory usage with support for new mobile platforms such as the Palm Web OS and Windows Mobile.

But the most exiting news for a lot of mobile developers is that using the newest Flash Professional CS5 IDE, mobile developers will be able to create content for the iPhone.

Now, make sure to understand the following: Adobe did not create a Flash player for the iPhone, but instead created a way to convert AS3 to native Objective-C code when the content is published. The project is called Notus. So in fact when you will be able to create content via this method, your application submitted to the Apple AppStore will be in fact a native application.

There are some videos that shows some of the content that is already available for purchase in the Apple AppStore, here is one and here is a video showing how to build content for the iPhone.

So at this stage you can create content for all major mobile platforms: Symbian, iPhone, Android, WebOS, etc.

Read more from Alessandro Pace. Alessandro Pace's Atom feed

Comments

3 Comments

kevin said:

fyi: the video link is broken

Alessandro said:

Ciao Kevin,

I changed the link to my blog post. Could not find the video anymore on Adobe TV. Sorry.

Alessandro

Tomas Sancio said:

Great for Adobe for taking the most reasonable approach!

If they had created a Flash player without Apple's full blessing, end users would have had to update it each time an iPhone OS tweak made it crash. That would ruin the experience and undermine both Apple and Adobe.

By creating an AS3 to Cocoa Touch converter (which is what I understood), the developer is the one responsible to make the converted code work and once it is submitted and accepted, the ball is fully in Apple's court.

P.S. "exiting" != "exciting" (sorry)

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