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The importance of ubiquity

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October 23, 2009 | | Comments (10)
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I've spent a few years studying the behavioral pattern associated with ubiquity, and I'm surprised at what I've learned along the way. Here right now, I'm going to unload my findings, and it's up to you to keep an open mind about it all and take a deep breath about the subject.

Ubiquity is only important to you, the one in the "doing" seat (developing/designing).

This is now the part where you echo "Well Scott, I have x customer who asks me all the time which version Flash is at blah blah" and yes, you are 100% correct in saying that it becomes a selling point in your discussions with a customer that you create experiences for. It still doesn't dismiss my point, it's still a problem that you and your customer are only dwelling on and in a manner that's probably mostly both of you high-fiving one another over.

Don't believe me?

Let's look at Firefox. Started from zero, was up against Internet Explorer, one of the most widely installed browsers even today, and its job was simple - get users to switch their browsing habits. In a sense, ubiquity was important, as the success criteria for Firefox's success was how many consumers have it installed firstly and secondly are using it.

Well its 2009, Firefox isn't ubiquitous so I guess we should file it under the "Fail" category right? I mean it's not 70% or above therefore it has to be an utter failure?

What about Google Chrome, it's got even less market share than Firefox, so it has to be the worst failure of all time by now surely. What about Opera? that's got to be even worse - except in places like Russia etc where it's actually quite a common browser to be seen.

It's not a failure, as you need to look at this from a different angle, what is the market opportunity look like. If Internet Explorer has the majority market share, and I get 40% of them to switch away from IE for browsing, doesn't that mean I've succeeded, I've changed the way things work, I've had impact, I've reduced IE's market share? I've trained x number of customers that there is another option on the table so the next technology stands a greater chance to succeed?

Flash has 90+% according to Adobe, which makes it a compelling majority share, so in turn there's absolutely no friction required to target this platform as well, it's there, it just works.

If only that were true, each day millions upon millions of consumers install Flash, just like they do the above browsers and yes, Silverlight, QuickTime, iTunes, Google Gears, Java Runtime etc. Still skeptical, how about this, Flash has stopped shipping on Windows since XP, so it has to be installed from somewhere? where? YouTube? MySpace? FaceBook?

The reality is ubiquity isn't important, saturation levels are. The most important metric of all is "who's asking my customers to install x technology and why". As that's part of the success criteria, as you can't go without 1 hour or less online right now and not have a site prompt you to install Flash (doesn't matter what version either, you didn't meet the min version requirement so go get it).

End users assess the risk, sometimes in a matter of milliseconds and proceed to install the said technology, as today, the risk of installing a foreign technology from a house-hold brand, is well, low. As we've essentially gotten used to installing and uninstalling software, it's become a common tax to be paid.

Last official counts, 300million+ people installed Silverlight (Its much higher today, but i can’t say exacts given I’m under NDA). Last count 100million people installed Adobe AIR and every day according to Adobe  approx 18million people per day (average - July 2008) install Flash.

The word million gets lost in translation, as we often forget what the size of a million looks like. To put in perspective, last time I checked, 21million units of the iPhone were sold by Apple. Only 21million? I swore there was more than that. I see them everywhere around me, so that number must be higher? Well there are approx 304million people in the United States today, so in a sense factor in that population size against the total iPhone units sold to date and well, it can be easily spun as a small market opportunity compared to other technologies, like the desktop?

The Windows desktop has more people than the iPhone, so surely the ubiquity argument would hold here right?  This is the sweet spot, forget iPhone go for the desktop it's got people. You don't do that though, and you know why? The iPhone is used differently to a desktop, it's that device you use when in the toilet, on a bus, plane, waiting for a friend to arrive at the movies etc.

Ubiquity isn't important as much as the reasons why people will use a given technology in the first place. Ubiquity is simply a scorecard to track whether or not people are choosing NOT to install a plug-in. If you wanted to focus on an actual metric that determines success of failure, look at two and they are saturation of a technology and more importantly, abandonment rates.

You'll never get 100% or large majority in either of those boxes unless, the content or situation is compelling enough. As we live in a world where attention is a highly valued commodity and each day our consumers cognitive load is attacked from every angle. If you manage to crack the cognitive code and get a large user bases full attention, people will install anything you put in front of them if it means getting access to whatever it is you've managed to break into their interest levels on.

Just a thought, what's your take on the matter?

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Comments

10 Comments

Chinmay said:

Hey Scott, nice article

though initially i was expecting it to be Firefox's ubiquity plug in ;)

Amy said:

Scott, you may be correct when you're looking at consumers on their own home computers, but if you're looking at enterprise users on locked down machines, you couldn't be more wrong. If it's not universally installed and you can't convince IT departments it's essential, you might as well hang it up.

Chad Udell said:

This article is a rambling diatribe, but against what? It's not even clear in the writing what you are railing against.


Jeez said:

"It's not a failure, as you need to look at this from a different angle, what is the market opportunity look like. "

Writing classes. Look into some.

Matthew Fabb said:

When you raise a barrier like installing a plugin to access a website, you are always going to lose some of your audience, it's just a question of how big or how small a percentage. As there's always going to be some who for whatever reason don't want to install something right then or in the case of enterprise users can't install something. Depending on the type of audience the website is reaching for and how much they want to access the website (content they can get nowhere else or something where there's a lot of competition), this percentage can be a lot bigger or smaller.

Flash developers often bring up the ubiquity of the Flash Player against Silverlight, because of the experience of working with clients who simply refuse to work with the latest version of the player until it's over a certain percentage (80% for some, over 90% for others). It's these types of clients that would never switch to Silverlight no matter what it's capable of and are only warming up to Flash Player 10 now.

Also it's been my experience that solid numbers (300 million Silverlight, or 100 million Adobe AIR) don't matter as much as penetration percentage. As you can have repeat installs, uninstalls and all sorts of other issues, so that numbers like these are a harder sell to clients who want percentage numbers to know the risks of using new technology.

Miles Carmany said:

Just so I know I've got this:

People don't really care about Flash one way or the other, they just know thats how they can watch video on YouTube, which is what they are really after?

John C. Bland II said:

I'm not sure I agree completely but it brings up some things to ponder while on the toilet with my iPhone. ;-) LOL

Offbeatmammal said:

it is a big challenge for any underdog to overcome.

for Silverlight, or any new plug-in, there are two things to overcome... the first is brand recognition (everyone know's what Flash is, so there's a degree of comfort) but the second is the education over the years that Microsoft and others have given that plug-ins are bad!

but... it's not really about ubiquity. it's about the value of your content and the ability to monetize it.

I get people say "but if I go to Silverlight then I can't serve Flash ads so I can't make money" ... that's wrong on a bunch of counts (Silverlight co-exists with Flash quite happy on the same page, you can even overlay HTML on your Silverlight control in the browser) but the interesting thing is that if your content needs Silverlight then you have 100% penetration for that application so you can serve Silverlight based advertising just as easily.

so it's back to the content. if your content isn't worth the 15 seconds barrier to entry that Silverlight or Flash require then do you really have a model that can sustain itself (remember - Flash isn't pre-installed on a new machine unless Adobe paid the OEM to put it there so all those Win7 updates are going to put the Adobe install barrier in your way)

provided the install experience is low friction and how you upsell it is compelling ubiquity ceases to be an issue.

I remember trying to convince clients to make the jump from CompuServe to this new fangled Web... it's the same story

ziare said:

I'm not sure I agree completely but it brings up some things to ponder while on the toilet with my iPhone. ;-) LOL

Jonathan said:

Pretty good read. I believe the client is less concerned with the "plug-in" and more worried about how many people will struggle to view the content. You would be more likely to get someone to install a flash plug-in than download a new browser they haven't used before. That being said using terms like "fast" and "better" will cut a lot of the time explaining change to clients who are still playing with an operating system like win xp . I was a little confused on the Iphone mention but if anything not having the Flash player run in the browser is an Apple corporate decision not consumer. Iphone users seem to be in agreement wanting a full browsing experience including Flash. At the end of the day it all comes down to making it really easy for the user. Make it easy and give the people what they want without timely downloads or complicated instructions.

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