Recently by Colin Moock

Colin Moock
Production Topics: Flex Profiling - Lost ActionScript 3.0 Weekend
This video excerpt is from Colin Moock's Lost ActionScript 3.0 Weekend Course 2. In Course 2 of this unique DVD training series, you'll learn intermediate to advanced ActionScript 3.0 programming concepts. World-renowned ActionScript guru and educator Colin Moock presents...
Colin Moock
Production Topics: Flex Debugging Mode - Lost ActionScript 3.0 Weekend
This excerpt is from Colin Moock's Lost ActionScript 3.0 Weekend Course 2. In Course 2 of this unique DVD training series, you'll learn intermediate to advanced ActionScript 3.0 programming concepts. World-renowned ActionScript guru and educator Colin Moock presents this intimate...
Colin Moock
The Display List - Lost ActionScript 3.0 Weekend
In this excerpt from Colin Moock's Lost ActionScript 3.0 Weekend, learn how to place visual content on screen, then rearrange, remove, and manage it with code. Guest-star appearance by Adobe engineer Jim Corbett, the creator of ActionScript's display API.
Colin Moock
Graphics Programming - Lost ActionScript 3.0 Weekend
In this video excerpt from Lost ActionScript 3.0 Weekend, learn how to create visual content in ActionScript. Guest-star appearance by Adobe engineer Jim Corbett, the creator of ActionScript's display API.
Colin Moock
Object References and Garbage Collection - Lost ActionScript 3.0 Weekend
In this video excerpt from Lost ActionScript 3.0 Weekend, learn to refer to a single object from multiple parts of a program, then study the principles of memory management in ActionScript. Remember, values are not socks!
Colin Moock
Object Oriented Programming Overview - Lost ActionScript 3.0 Weekend
In this video excerpt from Lost ActionScript 3.0 Weekend, enjoy a gentle introduction to the fundamentals of object-oriented programming, including classes, objects, methods, and variables.
Colin Moock
Introduction - Lost ActionScript 3.0 Weekend
In this video excerpt from Lost ActionScript 3.0 Weekend, get to know the world of ActionScript 3.0, the spirit of Flash, and your intrepid instructors.
Colin Moock
The Official

Flash Player's display API offers three different tools for hiding display objects from the screen: the visible variable, the alpha variable, and the removeChild() method. All three tools achieve the same end result—hiding a graphic—but each tool serves a different structural need. Hence, there is no single answer to the question "Should I hide graphics with visible, alpha, or removeChild()?" Instead, developers must choose the approach that suits the task at hand based on a variety of factors. Before we consider those factors, let's take a look at visible, alpha, and removeChild() in action.

Colin Moock
The Charges Against ActionScript 3.0

More than a year has passed since Flash CS3 was released to widely positive reviews, but many Flash users are still frustrated by some of the workflow changes introduced by ActionScript 3.0. The truly problematic changes are relatively few, but together they have a deep effect on the typical Flash user's daily job. In the spirit of working toward solutions, and of giving a formal voice to the collective grumbling of everyday Flashers, this article provides a guide to The Charges Against ActionScript 3.0. The list of accusations follows...

Colin Moock
Actionscript 3
In parts of the Flash community, ActionScript 3.0 seems to have gained a reputation for being “hard” —- particularly among those who have not yet tried the new language. Colin Moock, author of Essential ActionScript 3.0, explores this issue and offers code examples comparing earlier versions of ActionScript to version 3.0.


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