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In the previous post, I examined the process for updating AIR applications in ActionScript. This was an extension to my original post about the Updater API inside of Adobe AIR. If you are not familiar with the update functionality inside of AIR, you will probably want to read the introduction.
In Part 1, I described my interview with Avi Muchnick of the Aviary team. I also described the features in Aviary now as well as some stuff that is coming in the future. Well, to be honest, talking about it is just not enough. I t decided to do a walk through of both Phoenix and Peacock so everyone can see the power of these Flex based applications.
As promised, the current installment of Learning Flex From Scratch focuses on the syntax of ActionScript 3.0. We know from the previous post that an application written in an object-oriented programming language involves, by definition, the use of objects. Objects, we found out, are derived from classes, which serve as a blueprint for the object's methods and properties. This post goes into the details of creating a class in ActionScript 3.0, providing a foundation for our journey into the language. The code examples provided here are strictly theoretical, and shouldn't be thought of as a working piece of software, but rather as a starting point to illustrate some basic language concepts.







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