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This excerpt from Learning Flex 3 is for InsideRIA readers who may be considering giving Flex a try and who need a get-up-to-speed tutorial on handling user input in Flex. It's written by Alaric Cole, who's contributed open source components to the Flex community and who is a development and consulting specialist at Yahoo!.
Read the Table of Contents.
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More than a year has passed since Flash CS3 was released to widely positive reviews, but many Flash users are still frustrated by some of the workflow changes introduced by ActionScript 3.0. The truly problematic changes are relatively few, but together they have a deep effect on the typical Flash user's daily job. In the spirit of working toward solutions, and of giving a formal voice to the collective grumbling of everyday Flashers, this article provides a guide to The Charges Against ActionScript 3.0. The list of accusations follows...
Why do you need to learn about materials in Papervision3D? Take a sphere for example: How do you determine whether the sphere is a globe, an eye, or a basketball? You only know by which material is mapped to the sphere.
This article will cover the basics of the materials available through Papervision3D and teach you how to add materials to Planes. Let's get started, we’ve got a lot of “material” to cover:









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