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<id>tag:www.insideria.com,2008-01-28://34</id>
<updated>2009-11-17T14:43:08Z</updated>
<subtitle>InsideRIA.com is an online community developed by O’Reilly and sponsored by Adobe Systems Incorporated. Our goal is to create an invaluable resource for information on the ever-changing state of design and development of rich Internet applications (RIAs).</subtitle>
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<entry>
<title>URI Manager Utility</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/11/uri-manager-utility.html" />
<id>tag:www.insideria.com,2009://34.38373</id>

<published>2009-11-16T14:00:00Z</published>
<updated>2009-11-17T14:43:08Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - URI Manager Utility. In the past I have talked about using RegEx to create a utility for replacing tokens in a string. My uri manager utility follows the same concept but helps you organize all of your URIs in a external file. Not only that but when you request them when, you can customize their values on the fly. Whether you are keeping track of 1 or 100+ URIs this simple utility will help make your life way easier.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

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Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - URI Manager Utility. In the past I have talked about using RegEx to create a utility for replacing tokens in a string. My uri manager utility follows the same concept but helps you organize all of your URIs in a external file. Not only that but when you request them when, you can customize their values on the fly. Whether you are keeping track of 1 or 100+ URIs this simple utility will help make your life way easier.
</content>
</entry>

<entry>
<title>5 Tips For Flash Unit Testing</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/11/5-tips-for-flash-tdd.html" />
<id>tag:www.insideria.com,2009://34.38368</id>

<published>2009-11-09T14:00:00Z</published>
<updated>2009-11-16T14:29:46Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over 5 Tips for Unit Testing. Unit Testing and Test Driven Development are a hot topics in the Flash community lately, especially on Twitter. A few weeks ago, after realizing how complex my F*CSS library was getting, I decided to go back and write FlexUnit test for the library in a hope to use TDD moving forward.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

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<category term="unittesting" label="unit testing" scheme="http://www.sixapart.com/ns/types#tag" />

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Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over 5 Tips for Unit Testing. Unit Testing and Test Driven Development are a hot topics in the Flash community lately, especially on Twitter. A few weeks ago, after realizing how complex my F*CSS library was getting, I decided to go back and write FlexUnit test for the library in a hope to use TDD moving forward.
</content>
</entry>

<entry>
<title>5 Tips For Documenting Code</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/11/5-tips-for-documenting-code.html" />
<id>tag:www.insideria.com,2009://34.38364</id>

<published>2009-11-02T17:00:00Z</published>
<updated>2009-11-03T16:52:12Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - 5 Tips for Documenting Code. Documenting code is not high on many people&apos;s lists of things todo. Most of the time it is boring, repetitive, and time consuming. If you want to get better at documenting your own code then this is the post for you. I have 5 simple rules to follow while coding to make the process easier.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - 5 Tips for Documenting Code. Documenting code is not high on many people&apos;s lists of things todo. Most of the time it is boring, repetitive, and time consuming. If you want to get better at documenting your own code then this is the post for you. I have 5 simple rules to follow while coding to make the process easier.
</content>
</entry>

<entry>
<title>Dynamically Creating Classes From XML</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/10/dynamically-creating-classes-f.html" />
<id>tag:www.insideria.com,2009://34.38219</id>

<published>2009-10-20T13:00:00Z</published>
<updated>2009-10-26T14:18:41Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Dynamically Creating Classes From XML.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

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Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Dynamically Creating Classes From XML.
</content>
</entry>

<entry>
<title>Photoshop For Developers</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/10/about-advanced-flash-tactics.html" />
<id>tag:www.insideria.com,2009://34.38161</id>

<published>2009-10-14T13:00:00Z</published>
<updated>2009-10-14T14:02:07Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Photoshop for Developers.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="design" label="design" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="development" label="development" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="photoshop" label="photoshop" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="workflow" label="workflow" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Photoshop for Developers.
</content>
</entry>

<entry>
<title>AS3 Reflection Using describeType</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/09/as3-reflection-using-describet.html" />
<id>tag:www.insideria.com,2009://34.37933</id>

<published>2009-09-15T15:00:00Z</published>
<updated>2009-09-17T15:06:28Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - describeType.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - describeType.
</content>
</entry>

<entry>
<title>Flash Developer Guerrilla Workflow</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/09/flash-developer-guerrilla-work.html" />
<id>tag:www.insideria.com,2009://34.37897</id>

<published>2009-09-08T18:00:00Z</published>
<updated>2009-09-11T18:18:40Z</updated>

<summary>Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Setting Up The Flash Developer Guerrilla Workflow.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="aft" label="aft" scheme="http://www.sixapart.com/ns/types#tag" />
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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Setting Up The Flash Developer Guerrilla Workflow.
</content>
</entry>

<entry>
<title>F*CSS - CSS support for AS3</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/08/fcss---css-support-for-as3.html" />
<id>tag:www.insideria.com,2009://34.37843</id>

<published>2009-08-31T14:00:00Z</published>
<updated>2009-08-31T11:13:43Z</updated>

<summary>F*CSS - CSS support for AS3 F*CSS is a new library I have been working on to help fill in the gaps in AS 3&apos;s CSS support. This began in my Flash Camo Framework&apos;s PropertySheet system and is now evolving...</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="as3" label="as3" scheme="http://www.sixapart.com/ns/types#tag" />
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<category term="stylesheets" label="stylesheets" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
F*CSS - CSS support for AS3 F*CSS is a new library I have been working on to help fill in the gaps in AS 3&apos;s CSS support. This began in my Flash Camo Framework&apos;s PropertySheet system and is now evolving...
</content>
</entry>

<entry>
<title>InsideRIA talks AR at MAX</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/08/insideria-talks-ar-at-max.html" />
<id>tag:www.insideria.com,2009://34.37801</id>

<published>2009-08-24T15:00:00Z</published>
<updated>2009-08-26T20:43:50Z</updated>

<summary> Everywhere you look, Augmented Reality is a hot topic. With MAX a little over a month away, FLAR will be thoroughly covered in at least 4 different sessions. I was offered an incredible opportunity by InsideRIA to speak at...</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="adobemax" label="adobe max" scheme="http://www.sixapart.com/ns/types#tag" />
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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
 Everywhere you look, Augmented Reality is a hot topic. With MAX a little over a month away, FLAR will be thoroughly covered in at least 4 different sessions. I was offered an incredible opportunity by InsideRIA to speak at...
</content>
</entry>

<entry>
<title>Google Voice + RIA has Potential</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/08/google-voice-ria-has-potential.html" />
<id>tag:www.insideria.com,2009://34.37747</id>

<published>2009-08-17T13:00:00Z</published>
<updated>2009-08-17T14:50:23Z</updated>

<summary>These are exciting times to be developing RIAs. All the barriers of the old mediums like print, tv, and now phones have transitioned over to the internet and been improved along the way to the point where the old mediums are almost irrelevant. It&apos;s only natural that traditional landlines will be put on the extinction chopping block. I never thought I would see the day where Flash would have the potential to replace my home phone. Looks like Google is building quite a communication empire for us to all play with.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="google" label="google" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="telephony" label="telephony" scheme="http://www.sixapart.com/ns/types#tag" />
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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
These are exciting times to be developing RIAs. All the barriers of the old mediums like print, tv, and now phones have transitioned over to the internet and been improved along the way to the point where the old mediums are almost irrelevant. It&apos;s only natural that traditional landlines will be put on the extinction chopping block. I never thought I would see the day where Flash would have the potential to replace my home phone. Looks like Google is building quite a communication empire for us to all play with.
</content>
</entry>

<entry>
<title>3 Design Patterns Built Into AS 3</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/08/3-design-patterns-built-into-a.html" />
<id>tag:www.insideria.com,2009://34.37698</id>

<published>2009-08-12T13:00:00Z</published>
<updated>2009-09-10T20:34:47Z</updated>

<summary>Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - 3 Design Patterns Built Into AS 3.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - 3 Design Patterns Built Into AS 3.
</content>
</entry>

<entry>
<title>AS 3 Rest Parameter</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/08/as-3-rest-parameter.html" />
<id>tag:www.insideria.com,2009://34.37642</id>

<published>2009-08-03T14:00:00Z</published>
<updated>2009-09-10T20:47:31Z</updated>

<summary>Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - AS 3&apos;s rest parameter.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

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Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - AS 3&apos;s rest parameter.
</content>
</entry>

<entry>
<title>Intro to Flash Camouflage</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/07/intro-to-flash-camouflage.html" />
<id>tag:www.insideria.com,2009://34.36180</id>

<published>2009-07-13T13:00:00Z</published>
<updated>2009-07-03T02:01:54Z</updated>

<summary>Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the CamoDisplay. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo&apos;s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 40k.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Adobe Feed" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Features" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="css" label="css" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flash" label="flash" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="frameworks" label="frameworks" scheme="http://www.sixapart.com/ns/types#tag" />

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Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the CamoDisplay. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo&apos;s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 40k.
</content>
</entry>

<entry>
<title>Flash On Tap: Beer + Flash + People = Success</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/06/flash-on-tap-beer-flash-people.html" />
<id>tag:www.insideria.com,2009://34.36676</id>

<published>2009-06-05T17:00:00Z</published>
<updated>2009-06-05T18:23:22Z</updated>

<summary>I have finally recovered from Flash On Tap in Boston and all I can say is WOW! It was truly an incredible conference and the start of something epic. Even though this was the first time holding this conference, the quality of speakers and attendees was on par with what I could have expected from a well established event. I really have to thank Infrared 5 and Influxis for putting on an amazing conference.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="News &amp; Events" scheme="http://www.sixapart.com/ns/types#category" />

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I have finally recovered from Flash On Tap in Boston and all I can say is WOW! It was truly an incredible conference and the start of something epic. Even though this was the first time holding this conference, the quality of speakers and attendees was on par with what I could have expected from a well established event. I really have to thank Infrared 5 and Influxis for putting on an amazing conference.
</content>
</entry>

<entry>
<title>Flash Performance Monitoring</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/05/flash-performance-monitoring.html" />
<id>tag:www.insideria.com,2009://34.36324</id>

<published>2009-05-26T16:00:00Z</published>
<updated>2009-05-25T19:22:50Z</updated>

<summary>Using Flex Builder 3&apos;s built in profiler is great but sometimes you need to do your profiling on a live site. What if you are still developing and need to debug at the same time as you profile? For a long time having a FPS counter (something not available in the Flex Builder&apos;s profiler) has always been part of my personal Flash development toolkit. Recently I was looking for something that would display FPS and Memory to help me closely monitor the performance of my application as I developed. That is when I came across Hi-ReS! Stats by Mr Doob.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="memory" label="memory" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="profiler" label="profiler" scheme="http://www.sixapart.com/ns/types#tag" />

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Using Flex Builder 3&apos;s built in profiler is great but sometimes you need to do your profiling on a live site. What if you are still developing and need to debug at the same time as you profile? For a long time having a FPS counter (something not available in the Flex Builder&apos;s profiler) has always been part of my personal Flash development toolkit. Recently I was looking for something that would display FPS and Memory to help me closely monitor the performance of my application as I developed. That is when I came across Hi-ReS! Stats by Mr Doob.
</content>
</entry>

<entry>
<title>MinimalComps</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/05/minimalcomps.html" />
<id>tag:www.insideria.com,2009://34.36195</id>

<published>2009-05-12T15:00:00Z</published>
<updated>2009-05-12T09:16:19Z</updated>

<summary>The other day I needed to create a few demo apps for one of my projects and was dreading dusting off my Flex skills to create some quick UIs. Don&apos;t get me wrong, I like Flex but sometimes I just need to do something quick and dirty in AS 3. That&apos;s when I remembered MinimalComps - the minimal AS 3 UI Component set by Keith Paters over at Bit-101.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="component" label="component" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flash" label="flash" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
The other day I needed to create a few demo apps for one of my projects and was dreading dusting off my Flex skills to create some quick UIs. Don&apos;t get me wrong, I like Flex but sometimes I just need to do something quick and dirty in AS 3. That&apos;s when I remembered MinimalComps - the minimal AS 3 UI Component set by Keith Paters over at Bit-101.
</content>
</entry>

<entry>
<title>FLARVision: Augmented Reality and Papervision</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/05/flarvision-augmented-reality-a.html" />
<id>tag:www.insideria.com,2009://34.35857</id>

<published>2009-05-01T17:00:00Z</published>
<updated>2009-06-08T15:32:15Z</updated>

<summary>The basic explanation of Augmented Reality is to superimpose graphics over real-world environments in realtime. In Flash, this is usually done with a webcam and a marker card. When you hold the card up to the webcam, Flash is able to detect the orientation of the marker and superimpose, in this case, a 3d model on top of it. This technology has been around for a while now and having access to it in Flash is really exciting. Although it is still in its infancy, over time the speed and power of AR will improve to hopefully play an important role in how we view the web. Now is a great time to get your feet wet in order to get a better understanding on how it works.</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Features" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="augmentedreality" label="augmented reality" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="papervision3d" label="papervision3d" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="webcam" label="webcam" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
The basic explanation of Augmented Reality is to superimpose graphics over real-world environments in realtime. In Flash, this is usually done with a webcam and a marker card. When you hold the card up to the webcam, Flash is able to detect the orientation of the marker and superimpose, in this case, a 3d model on top of it. This technology has been around for a while now and having access to it in Flash is really exciting. Although it is still in its infancy, over time the speed and power of AR will improve to hopefully play an important role in how we view the web. Now is a great time to get your feet wet in order to get a better understanding on how it works.
</content>
</entry>

<entry>
<title>Token Replace Utility</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/04/token-replace-utility.html" />
<id>tag:www.insideria.com,2009://34.36084</id>

<published>2009-04-30T13:00:00Z</published>
<updated>2009-10-29T13:55:24Z</updated>

<summary>This is a great technique I picked up from a friend of mine, Myles Bieniasz, on his blog here. I modified his code and created this utility that will search through a given string for words wrapped in a ${...</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="regex" label="regex" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="utility" label="utility" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
This is a great technique I picked up from a friend of mine, Myles Bieniasz, on his blog here. I modified his code and created this utility that will search through a given string for words wrapped in a ${...
</content>
</entry>

<entry>
<title>Managing Event Listeners</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2009/04/managing-event-listeners.html" />
<id>tag:www.insideria.com,2009://34.35821</id>

<published>2009-04-08T08:00:00Z</published>
<updated>2009-05-14T16:16:39Z</updated>

<summary>Managing event listeners can get tricky as your ActionScript application grows. This technique takes advantage of overriding the core addEventListener and removeEventListener methods inherited in any classes that extends the EventDispatcher. When adding listeners, we will store a reference of...</summary>
<author>
<name>Jesse Freeman</name>
<uri>http://flashartofwar.com</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="development" label="development" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="eventtracking" label="event tracking" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flash" label="flash" scheme="http://www.sixapart.com/ns/types#tag" />

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Managing event listeners can get tricky as your ActionScript application grows. This technique takes advantage of overriding the core addEventListener and removeEventListener methods inherited in any classes that extends the EventDispatcher. When adding listeners, we will store a reference of...
</content>
</entry>

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