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<title>InsideRIA</title>
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<id>tag:www.insideria.com,2008-01-28://34</id>
<updated>2008-09-02T15:00:00Z</updated>
<subtitle>InsideRIA.com is an online community developed by O’Reilly and sponsored by Adobe Systems Incorporated. Our goal is to create an invaluable resource for information on the ever-changing state of design and development of rich Internet applications (RIAs).</subtitle>
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<entry>
<title>Papervision3D Movement- Going Where No MovieClip Has Gone Before</title>
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<id>tag:www.insideria.com,2008://34.26362</id>

<published>2008-09-02T15:00:00Z</published>
<updated>2008-09-02T15:00:00Z</updated>

<summary>If you&#8217;re anything like me, you remember how excited you were years ago when you first wrote a simple line of code, ball._x++, in an onEnterFrame event and gleefully watched a ball fly across the stage. I promise you that little moving ball ain&#8217;t got nothin&#8217; on what you&#8217;re about to learn here.</summary>
<author>
<name>John Lindquist</name>
<uri>http://pv3d.org</uri>
</author>

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If you&#8217;re anything like me, you remember how excited you were years ago when you first wrote a simple line of code, ball._x++, in an onEnterFrame event and gleefully watched a ball fly across the stage. I promise you that little moving ball ain&#8217;t got nothin&#8217; on what you&#8217;re about to learn here.
</content>
</entry>

<entry>
<title>Textures (WireFrame, Bitmap, MovieAsset, Video, etc.) PaperVision3D</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2008/05/textures-wireframe-bitmap-movi-1.html" />
<id>tag:www.insideria.com,2008://34.23437</id>

<published>2008-05-29T15:30:00Z</published>
<updated>2008-05-29T15:30:00Z</updated>

<summary>Materials
Why do you need to learn about materials in Papervision3D? Take a sphere for example: How do you determine whether the sphere is a globe, an eye, or a basketball? You only know by which material is mapped to the sphere.

This article will cover the basics of the materials available through Papervision3D and teach you how to add materials to Planes. Let&apos;s get started, we&#8217;ve got a lot of &#8220;material&#8221; to cover:
</summary>
<author>
<name>John Lindquist</name>
<uri>http://pv3d.org</uri>
</author>

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Materials
Why do you need to learn about materials in Papervision3D? Take a sphere for example: How do you determine whether the sphere is a globe, an eye, or a basketball? You only know by which material is mapped to the sphere.

This article will cover the basics of the materials available through Papervision3D and teach you how to add materials to Planes. Let&apos;s get started, we&#8217;ve got a lot of &#8220;material&#8221; to cover:

</content>
</entry>

<entry>
<title>Papervision3D: Part 1- Foundation and 3D Object Basics</title>
<link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html" />
<id>tag:www.insideria.com,2008://34.22961</id>

<published>2008-02-21T18:06:52Z</published>
<updated>2008-02-21T18:06:52Z</updated>

<summary>Papervision3D opens a whole new dimension to World Wide Web. The third dimension! Thanks to a core group of ActionScript geniuses who understand mathematical representations of 3D space way better than you or me, we can now easily add a new perspective to our Flash applications. This article will cover what&#8217;s necessary to set up your first Papervision3D application as well as introduce you to adding 3D objects. Put on your 3-dimensional hat and let&#8217;s get started!</summary>
<author>
<name>John Lindquist</name>
<uri>http://pv3d.org</uri>
</author>

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Papervision3D opens a whole new dimension to World Wide Web. The third dimension! Thanks to a core group of ActionScript geniuses who understand mathematical representations of 3D space way better than you or me, we can now easily add a new perspective to our Flash applications. This article will cover what&#8217;s necessary to set up your first Papervision3D application as well as introduce you to adding 3D objects. Put on your 3-dimensional hat and let&#8217;s get started!
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