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  <title>Comments for Papervision3D: Part 1- Foundation and 3D Object Basics (http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html)</title>
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    <id>tag:www.insideria.com,2008://34.22961</id>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blogs.oreilly.com/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=34/entry_id=22961" title="Papervision3D: Part 1- Foundation and 3D Object Basics" />
    <published>2008-02-21T18:06:52Z</published>
    <updated>2008-02-22T13:36:41Z</updated>
    <title>Papervision3D: Part 1- Foundation and 3D Object Basics</title>
    <summary>Papervision3D opens a whole new dimension to World Wide Web. The third dimension! Thanks to a core group of ActionScript geniuses who understand mathematical representations of 3D space way better than you or me, we can now easily add a new perspective to our Flash applications. This article will cover what&#8217;s necessary to set up your first Papervision3D application as well as introduce you to adding 3D objects. Put on your 3-dimensional hat and let&#8217;s get started!</summary>
    <author>
      <name>John Lindquist</name>
      <uri>http://pv3d.org</uri>
    </author>
    
    <category term="Features" />
    
    <content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
      <![CDATA[<p><strong>Papervision3D</strong><br />
Papervision3D is an open-source, MIT licensed 3D engine written in ActionScript 3.0 for Flash. This article will teach you how to set up your first Papervision3D application with the most recent revision as of this writing, Papervision3D 2.0 Alpha, otherwise known as &#8220;Great White.&#8221; The great barrier for beginners is usually &#8220;installing&#8221; Papervision3D as they are unfamiliar with subversion, classpaths, and documents classes. The first three sections address these issues with off-site tutorials as that process is not within the scope of this article. So if you&#8217;re familiar with the subversion process and setting up an ActionScript 3.0 project, check out Papervision3D at the following link then skip to the &#8220;Foundation of Papervision3D&#8221; section:</p>

<ul><li><a href="http://papervision3d.googlecode.com/svn/trunk/branches/GreatWhite/src" target="_blank">Revision 435: /trunk/branches/GreatWhite/src</a></li></ul>

<p>If you don&#8217;t know what to do with that link, then continue on reading the links in the first three sections.</p>

<p><strong>Download</strong><br />
First, you need to download Papervision3D using subversion. Follow the instructions at either of these sites:</p>

<ul><li><a href="http://wiki.papervision3d.org/index.php?title=Getting_Started_FAQ#How_can_I_download_Papervision3D.3F" target="_blank">How Can I Download Papervision3D?</a></li>
<li><a href="http://pv3d.org/2007/12/12/1-downloading-papervision3d-20-alpha-great-white/" target="_blank">Downloading Papervision3D Alpha Great White</a></li></ul>

<p><strong>Classpath</strong><br />
Set up a classpath that points to the Great White &#8220;src&#8221; directory:</p>

<ul><li>Using Flash:</li><li><a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00000775.html" target="_blank">About Setting and Modifying the Classpath</a></li>

<p><li>Using Flex:</li><li><a href="http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&file=ui_reference_047_06.html" target="_blank>Setting Flex and ActionScript Project Build Path Properties</a></li></p>

<p><li>Using FlashDevelop with Flex SDK:</li><li><a href="http://pv3d.org/2007/12/13/02-preparing-a-papervision3d-project/">Preparing a Papervision3D Project</a></li></ul></p>

<p><strong>Document Class</strong><br />
Create a document class to hold the required ActionScript:</p>

<ul><li>Using Flash:</li><li><a href="http://www.adobe.com/designcenter/video_workshop/?id=vid0129" target="_blank">Creating a Document Class with ActionScript 3.0</a></li>

<p><li>Using Flex:</li><li><Flex creates the document class automatically with &#8220;File -> New -> ActionScript Project&#8221;</li></p>

<p><li>Using FlashDevelop:</li><li><a href="http://pv3d.org/2007/12/13/02-preparing-a-papervision3d-project/" target="_blank">Preparing a Papervision3D Project</a></li><br />
</ul></p>

<p><a name="foundation" id="foundation">&nbsp;</a><br />
<strong>Foundation of Papervision3D</strong><br />
I&#8217;ll keep the code as simple as I can for those of you new to ActionScript 3.0, but I will assume you have a basic understanding of importing classes, declaring/instantiating variables, and writing/calling methods. If not, O&#8217;Reilly&#8217;s &#8220;Essential ActionScript 3.0&#8221; is a great place to start. When I instantiate objects in code snippets, I&#8217;ll assume you understand you need to import the relevant classes.</p>

<p>Every Papervision3D application requires four classes: Viewport3D, Scene3D, Camera3D (or alternatives), and BasicRenderEngine (or alternative). Glance at the following typical set up of a Papervision3D project before I dive into a full explanation:</p>

<div class="acode"><pre><p>package{<br />&nbsp;&nbsp;&nbsp;import flash.display.Sprite;<br />&nbsp;&nbsp;&nbsp;import org.papervision3d.cameras.Camera3D;<br />&nbsp;&nbsp;&nbsp;import org.papervision3d.render.BasicRenderEngine;<br />&nbsp;&nbsp;&nbsp;import org.papervision3d.scenes.Scene3D;<br />&nbsp;&nbsp;&nbsp;import org.papervision3d.view.Viewport3D;</p><p>&nbsp;&nbsp;&nbsp;public class Main extends Sprite{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var viewport:Viewport3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var scene:Scene3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var camera:Camera3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var renderer:BasicRenderEngine;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public function Main(){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;initPapervision3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private function initPapervision3D():void{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;viewport = new Viewport3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;addChild(viewport);<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;scene = new Scene3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;camera = new Camera3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;renderer = new BasicRenderEngine();<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;renderer.renderScene(scene, camera, viewport);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;}<br />}</p></pre></div>

<p><strong>Viewport3D</strong><br />
Think of a Viewport3D as a window to the world of Papervision3D. Windows allow you to see outside, but they serve no other function. You can position a window on the wall or change its width and height, but that&#8217;s really about it. The same is true with Viewport3D. You can change the &#8220;x&#8221;, &#8220;y&#8221;, &#8220;width&#8221;, and &#8220;height&#8221; of the Viewport3D, but its only true functionality is to let you look at the 3d scene inside of it. To use a viewport, create it then add it to the stage.</p>

<div class="acode"><pre>private var viewport:Viewport3D = new Viewport3D();<br>addChild(viewport);</pre></div>

<p>For reference, the default parameters of Viewport3D, which you can adjust to your liking, are as follows. I&#8217;ll cover interactive, autoClipping, and autoCulling in a future article:</p>

<div class="acode"><pre>Viewport3D(viewportWidth:Number = 640, viewportHeight:Number = 480, <br />autoScaleToStage:Boolean = false, interactive:Boolean = false, <br />autoClipping:Boolean = true, autoCulling:Boolean = true)</pre></div>

<p><strong>Scene3D</strong><br />
To continue with the window metaphor, a Scene3D would hold everything you could see looking through the window: the ground, the sky, and everything in-between. Yet the Scene3D is still just empty 3D space. You have to add the ground, the sky, the trees, etc., by adding 3d objects to your Scene3D. A scene3D is created as follows:</p>

<div class="acode"><pre>private var scene:Scene3D = new Scene3D();</pre></div>

<p><strong>Camera3D</strong><br />
A window and an outside world are pretty worthless if there&#8217;s no one there to witness their beauty. Luckily for you, the developers of Papervision3D created cameras to capture all the action. A Camera3D allows you to set the x, y, and z coordinates from where you want to capture the action. Imagine a first-person shooter or flight simulator. You move your character around and the surrounding area adjusts to your current position. The same idea applies to Camera3D movement: you move the camera and the entire Scene3D adjusts to its current position.</p>

<p>Papervision3D provides three cameras with varying functionalities:</p>

<ul><li>• Camera3D- requires a target to &#8220;look at&#8221; and will always &#8220;look at&#8221; that target regardless of position</li>

<p><li>• FreeCamera3D- moves freely through 3D space in every angle and direction. Includes methods such as yaw(), pitch(), and roll() to adjust the camera&#8217;s viewing angle as well as moveForward(), moveBackward(); moveLeft(), moveRight(), moveUp(), and moveDown() to adjust the camera&#8217;s position based on its viewing angle. For example, if you position the camera looking straight at someone&#8217;s face then call moveBackward(), you will move farther and farther back from that person&#8217;s face while still looking straight their face. On the other hand, if you position the camera above the person, pitch() the camera to look straight down at their hair, and then call the same moveBackward() method, you will lift the camera higher into the sky while continuing to look at the person&#8217;s hair.</li></p>

<p><li>• FrustumCamera3D- moves like FreeCamera3D, but only renders the objects within a field of view, far distance, and near distance that you determine.</li></ul></p>

<p><strong>BasicRenderEngine</strong><br />
In the world of Papervision3D, you&#8217;re God. That means you get to decide when the world exists. Without the BasicRenderEngine class rendering your world, it just won&#8217;t exist. So you can start and stop the engine as you please. The BasicRenderEngine renders a Scene3D from the Camera3D position through the Viewport3D that you choose:</p>

<div class="acode"><pre>private var renderer:BasicRenderEngine = new BasicRenderEngine();<br />//Usually within an Event.ENTER_FRAME handler so the scene<br />renders in each frame
renderer.renderScene( scene, camera, <br />viewport );</pre></div>

<p>Even if you have multiple scenes, viewports, or cameras, you still only need one BasicRenderEngine to handle all of the rendering:</p>

<div class="acode"><pre>//A snippet of multiple scenes, cameras, and viewport handled by one <br />renderer renderer.renderScene( scene, camera, viewport );<br />renderer.renderScene( scene2, camera2, viewport2 );</pre></div>

<p><strong>3D Objects</strong><br />
<strong>3D Coordinates</strong><br />
Before diving into creating objects, let&#8217;s take a look at how objects are positioned in 3D space as opposed to traditional Flash projects.</p>

<p>In Flash, you position an object on the stage based on x:0 and y:0 being in the upper-left corner. Increasing x moves an object to the right and increasing y moves an object down. Conversely, in Papervison3D x:0, y:0, and z:0 are in the center (not the upper-left) of the Scene3D. Since the Camera3D defaults to x:0, y:0, z:-1000 and points at the origin (x:0, y:0, z:0), increasing x moves the object right, increasing y moves the object up, and increasing z moves the object toward the horizon. </p>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/xyz_map.jpg" alt="xyz_map.jpg" /></p>

<p>Also, remember the amount of movement you will see is based on how close the camera is to the 3d object. The closer the camera the more objects will appear to move. You cannot rely on pixels like you can in a traditional two dimensional Flash project. Consider the following examples based on the default camera position:<br />
<ul><li>• x = 10;  //means 10 units right of Scene3D&#8217;s center</li><br />
<li>• x = -10; //means 10 units left of Scene3D&#8217;s center</li><br />
<li>• y = -10; //means 10 units below Scene3D&#8217;s center</li><br />
<li>• z = -10; //means 10 units closer to the camera from Scene3D&#8217;s center (remember Camera3D defaults to z:-1000 so moving from 0 to -10 brings the object closer to -1000.)</li></ul></p>

<p>If you&#8217;re the type of person who must understand how 3D coordinates are possible within in a 2D Flash Player, put on your math hat and read up on quarterions:</p>

<p><a href="http://en.wikipedia.org/wiki/Quarterion" target="_blank">http://en.wikipedia.org/wiki/Quarterion</a><br />
<a href="http://www.adobe.com/devnet/flash/articles/3d_classes_03.html" target="_blank">http://www.adobe.com/devnet/flash/articles/3d_classes_03.html</a><br />
<a href="http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm" target="_blank">http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm</a><br />
 <br />
Even if you don&#8217;t understand the math involved in those articles, you probably understand that 3D objects are made up groups of 3D coordinates. These 3D coordinates (also known as vertices) form triangles. The triangles form a polygon mesh or, in layman&#8217;s terms, a 3D object. </p>

<p>On a side note, Papervision3D uses the Painter&#8217;s Algorithm to sort the visibility of those triangles. The Painter&#8217;s Algorithm evaluates the sorting quickly (ideal for Flash Player), but can fail if triangles overlap. You typically resolve this issue by creating more segments in your 3D object to give less chance that the triangles overlap.</p>

<p><strong>Plane</strong></p>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/Plane.JPG" alt="Plane.JPG" /></p>

<p>I consider Planes to be the most useful 3D objects for most Papervision3D projects, especially if the project is interactive. Oddly enough, a Plane does not technically qualify as a 3D object as it has no depth. A Plane is simply two triangles stuck together to form a rectangle. Remember, the Scene3D holds all of your 3D objects. So to use a plane, create it then add it to the Scene3D.</p>

<div class="acode"><pre>var plane:Plane = new Plane();<br />
scene.addChild(plane);</pre></div>

<p>A Plane defaults to a WireFrameMaterial (discussed in a later article) with a width of 500 and height of 500. So using the above code will result in a wireframe Plane centered at x:0, y:0, and z:0 with a width and height of 500 facing the camera (assuming the camera is in its default position discussed earlier). When you pass a material with an image inside it, the Plane will default to the width and height of the bitmap of that image. The parameters available for a Plane are as follows:</p>

<div class="acode"><pre>Plane( material:MaterialObject3D=null, width:Number=0,<br /> height:Number=0, segmentsW:Number=0, segmentsH:Number=0, <br />initObject:Object=null )</pre></div>

<p>Material, width, and height are pretty self-explanatory. SegmentsW and segmentsH set the number of segments in the width and height of the Plane respectively. Multiple segments help to avoid the distortion of an image when the Plane starts rotating as well as the depth sorting of the triangles as mentioned earlier. The screenshot below demonstrates a Plane with four segmentsW and three segmentsH.</p>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/Plane_4SegmentsW3SegmentsH.JPG" alt="Plane_4SegmentsW3SegmentsH.JPG" /></p>

<p>Be wary when creating many Planes as each additional width or height segment you create tacks on two more triangles (essentially forming another rectangle inside the Plane to give the plane more detail). The number of triangles Flash Player can handle varies depending on your application, but generally try and keep the triangle count below 2000.</p>

<p>The last optional parameter, initObject, can store the initial x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, and &#8220;extra&#8221; parameters. Alternatively, you can directly set the listed properties after instantiating your Plane. A quick example will explain nicely:</p>

<div class="acode"><pre>var m:WireframeMaterial = new WireframeMaterial();<br />//width and height<br />var w:Number = 800;<br />var h:Number = 800;<br />//segmentsW and segmentsH<br />var sW:Number = 1;<br />var sH:Number = 1;<br />var initObject:Object = new Object();<br />initObject.x = 100;<br />initObject.rotationY = 30;<br />initObject.scaleZ = 20;<br />//Option #1 using initObject<br />
var plane:Plane = new Plane(m, w, h, sW, sH, initObject);<br /><br />scene.addChild(plane);<br /><br />//Option #2 setting properties directly<br />var plane:Plane = new Plane(m, w, h, sW, sH, initObject);<br /><br />plane.x = 100;<br />plane.rotationY = 30;<br />plane.scaleZ = 20;<br /><br />scene.addChild(plane);</pre></div>

<p>One final note about Planes: if you spin a Plane, you&#8217;ll notice the plane will disappear once you look at the other side. If you want to have a texture on both sides of the Plane, you will need to enable the &#8220;doubleSided&#8221; property of your material you pass into your Plane.</p>

<div class="acode"><pre>material.doubleSided = true;</pre></div>

<p><strong>Sphere</strong><br />
You create a Sphere very similarly to the way you create a Plane:</p>

<div class="acode"><pre>var sphere:Sphere = new Sphere();<br />scene.addChild(sphere);</pre></div>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/Sphere.JPG" alt="Sphere.JPG" /></p>

<p>A Sphere&#8217;s default parameters closely resemble a Plane&#8217;s parameters as well. The Sphere just takes a radius parameter instead of width and height. If you think back to high school, you will probably recall the radius being the distance from the center of the circle to the outer edge. As opposed to the simplicity of width and height of a Plane, the Sphere now uses the radius to calculate the distance between the center and the edges to create groups of three vertices that make groups of triangles that make the Sphere. Pretty neat, huh? The default parameters are as follows:</p>

<div class="acode"><pre>Sphere( material:MaterialObject3D=null, radius:Number=100, <br />segmentsW:int=8, segmentsH:int=6,<br /> initObject:Object=null )</pre></div>

<p>For brevity&#8217;s sake, a Cone and a Cylinder can be created similarly with the following default parameters: </p>

<div class="acode"><pre>Cone( material:MaterialObject3D=null, radius:Number=100, <br />height:Number=100, segmentsW:int=8, segmentsH:int=6,<br /> initObject:Object=null )</pre></div>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/Cone.JPG" alt="Cone.JPG" /></p>

<div class="acode"><pre>Cylinder( material:MaterialObject3D=null, radius:Number=100,<br /> height:Number=100, segmentsW:int=8, segmentsH:int=6,<br /> topRadius:Number=-1, <br />initObject:Object=null )</pre></div>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/Cylinder.JPG" alt="Cylinder.JPG" /></a></p>

<p><strong>Cube</strong><br />
What do you get when you take six Planes and organize them into the shape of a box? A Cube! </p>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/Cube.JPG" alt="Cube.JPG" /></p>

<p>By now you should be getting the hang of creating 3D objects, but the Cube throws in a curve ball by requiring a MaterialsList (discussed in a later article). You will probably get the gist of how to use a MaterialsList by reading how to create a Cube:</p>

<div class="acode"><pre>var frontMaterial:WireframeMaterial = new WireframeMaterial();<br />var backMaterial:WireframeMaterial = new WireframeMaterial();<br />var leftMaterial:WireframeMaterial = new WireframeMaterial();<br />var rightMaterial:WireframeMaterial = new WireframeMaterial();<br />var topMaterial:WireframeMaterial = new WireframeMaterial();<br />var bottomMaterial:WireframeMaterial = new WireframeMaterial();<br /><br />var materialsList:MaterialsList = new MaterialsList();<br /><br />materialsList.addMaterial(frontMaterial, "front");<br />materialsList.addMaterial(backMaterial, "back");<br />materialsList.addMaterial(leftMaterial, "left");<br />materialsList.addMaterial(rightMaterial, "right");<br />materialsList.addMaterial(topMaterial, "top");<br />materialsList.addMaterial(bottomMaterial, "bottom");<br /><br />var cube:Cube = new Cube(materialsList);<br /><br />scene.addChild(cube);</pre></div>

<p>The Cube faces forward when rendered meaning, with the camera in the default z:-1000 looking at x:0, y:0, z:0 position, you will be looking directly at the back of the Cube. Without any perspective, it will look exactly like a Plane. You can easily set any of the Cube&#8217;s rotation properties to see the full effect (the earlier Cube image was rotated slightly to show perspective). Now let&#8217;s cover the default parameters of a cube:</p>

<div class="acode"><pre>Cube( materials:MaterialsList, width:Number=500, depth:Number=500, <br />height:Number=500, segmentsS:int=1, segmentsT:int=1, segmentsH:int=1, <br />insideFaces:int=0, excludeFaces:int=0, initObject:Object=null )</pre></div>

<p>The segments require a little explaining, yet function in the same fashion as Plane&#8217;s segments:<br />
<ul><li>• segmentS - Number of segments sagitally (plane perpendicular to width). Defaults to 1.</li><li>• segmentsT - Number of segments transversally (plane perpendicular to depth). Defaults to segmentsS.</li><li>• segmentsH - Number of segments horizontally (plane perpendicular to height). Defaults to segmentsS.</li></ul></p>

<p>The insideFaces parameter determines which faces will be rendered on the inside of the Cube. This is useful if you want to have the camera inside of the Cube for the illusion of being trapped in a room. To set the faces you want to include, use the following static public variables of Cube:</p>

<ul><li>• Cube.NONE</li><li>• Cube.FRONT</li><li>• Cube.BACK</li><li>• Cube.LEFT</li><li>• Cube.RIGHT</li><li>• Cube.TOP</li><li>• Cube.BOTTOM</li><li>• Cube.ALL</li></ul>

<p>Simply create an insideFaces integer that describes which faces you want to see on the inside and pass it as a parameter where appropriate. For example, if you want just the top of the inside of the Cube to be rendered, write the following:</p>

<div class="acode"><pre>var insideFaces:int = Cube.TOP;<br />
var cube:Material = new Cube(m, w, d, h, sS, sT, sH, insideFaces);</pre></div>

<p>For just the left, right, and bottom face:</p>

<div class="acode"><pre>var insideFaces:int = Cube.LEFT + Cube.RIGHT + Cube.BOTTOM;<br />
var cube:Material = new Cube(m, w, d, h, sS, sT, sH, insideFaces);</pre></div>

<p>For all the faces except the front face:</p>

<div class="acode"><pre>var insideFaces:int = Cube.ALL - Cube.FRONT;<br />
var cube:Material = new Cube(m, w, d, h, sS, sT, sH, insideFaces);</pre></div>

<p>The next parameter, excludeFaces, works exactly the same way, but excludes the faces you don&#8217;t want. Think of it like taking the lid of a shoebox.</p>

<p><strong>Collada</strong><br />
This is where Papervision3D gets really exciting: you create a model in your preferred 3D modeling program (3ds max, Maya, Blender, Swift3D, etc.), export it as a Collada file, and load it using the Papervision3D DAE class. Unfortunately, this topic deserves an article unto itself, but here are a few demos to get you on the right track:</p>

<p><a href="http://modern-carpentry.com/talk/?p=30" target="_blank">Loading Collada Files into Papervision3D</a><br />
<a href="http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada" target="_blank">Testing Kinematics with Papervision3D Collada</a><br />
<a href="http://wiki.papervision3d.org/index.php?title=DCC_Tutorials" target="_blank">DCC Tutorials</a></p>

<p><strong>Enough Talk, Let&#8217;s See Code!</strong><br />
I bet you&#8217;re anxious to start tickling the keyboard to see if it laughs out a working Papervision3D project. So let&#8217;s make a Cube and spin it using the Cube yaw() and pitch() methods (Don&#8217;t fret, I&#8217;ll cover the details of yaw, pitch, roll, etc. in future articles):</p>

<p><img src="http://www.insideria.com/upload/2008/02/papervision3d_part_1_foundatio/RotatingCubeExample.JPG" alt="RotatingCubeExample.JPG" /></p>

<div class="acode"><pre>package {<br />&nbsp;&nbsp;&nbsp;&nbsp;import flash.display.Sprite;<br />&nbsp;&nbsp;&nbsp;&nbsp;import flash.events.Event;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.cameras.Camera3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.materials.WireframeMaterial;<br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.materials.utils.MaterialsList;<br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.objects.primitives.Cube;<br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.render.BasicRenderEngine;<br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.scenes.Scene3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;import org.papervision3d.view.Viewport3D;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;[SWF ( width = '640', height = '480', backgroundColor = '#ffffff',<br /> frameRate = '31' ) ]<br />&nbsp;&nbsp;&nbsp;&nbsp;public class RotatingCubeExample extends Sprite	{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var viewport:Viewport3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var scene:Scene3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var camera:Camera3D;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var renderer:BasicRenderEngine;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private var cube:Cube;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public function RotatingCubeExample(){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;initPapervision3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;createCube();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;beginRender();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private function initPapervision3D():void{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;viewport = new Viewport3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;addChild(viewport);<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;scene = new Scene3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;camera = new Camera3D();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;renderer = new BasicRenderEngine();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private function createCube():void{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var allM:WireframeMaterial = new WireframeMaterial();<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var m:MaterialsList = new MaterialsList();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;m.addMaterial(allM, "all");<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//width, depth, height<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var w:Number = 300;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var d:Number = 500;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var h:Number = 700;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//segments S, T, and H<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var sS:int = 2;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var sT:int = 3;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var sH:int = 4;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cube = new Cube(m, w, d, h, sS, sT, sH);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;scene.addChild(cube);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private function beginRender():void{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//calls the render function every frame<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;addEventListener(Event.ENTER_FRAME, render);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;private function render(e:Event):void{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//rotates around the vertical axis<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cube.yaw(2);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//rotates around the lateral axis<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cube.pitch(1);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;renderer.renderScene(scene, camera, viewport);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}</pre></div>

<p><strong>Common Mistakes: Help! I Don&#8217;t See Anything!</strong><br />
<ul><li>1. Did you properly import the Papervision3D classes?</li><br />
<li>2. Did you &#8220;addChild()&#8221; your viewport?<br />
addChild(viewport);</li><br />
<li>3. Did you &#8220;scene.addChild()&#8221; your 3D Object?<br />
scene.addChild(cube);</li><br />
<li>4. Did you render your scene?<br />
renderer.renderScene(scene, camera, viewport);</li><br />
</ul></p>

<p><strong>Just Getting Started</strong><br />
I hope you realize that this article barely touched the tip of the Papervision3D iceberg. The next article will cover the materials (sometimes known as textures) so you can make your 3D objects look nice and pretty.</p>

<p><strong>Thanks</strong><br />
I&#8217;d like to thank all of the members of the Papervision3D team, everyone who has ever helped anyone on the Papervision3D mailing list, and the community for making such a wonderful open-source product:</p>

<ul><li><em>Core team</em></li>
<li>Carlos Ulloa</li>
<li>John Grden</li>
<li>Ralph Hauwert</li>
<li>Tim Knip</li>
<li>Andy Zupko</li>
</ul>

<ul><li><em>Committer team</em></li>
<li>Mr.doob</li>
<li>De'Angelo Richardson</li>
<li>Tink</li>
<li>Seb-Lee Delisle</li>
</ul>

<ul><li><em>Contributors</em></li>
<li>Patrick Pietens</li>
<li>Ron Valstar</li>
</ul>]]>
      
    </content>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015391</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015391" />
    <title>Comment from renkster on 2008-02-21</title>
    <author>
        <name>renkster</name>
        <uri>http://www.renkster.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.renkster.de">
        <![CDATA[<p>Great John,</p>

<p>thanks for this great article. its time for all that stuff packed in a book!<br />
Web goes 3D. Thanks PV3D!</p>

<p><br />
</p>]]>
    </content>
    <published>2008-02-22T01:28:29Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015393</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015393" />
    <title>Comment from long on 2008-02-21</title>
    <author>
        <name>long</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Thank you very much for your tutorial! But where can i get the API documentation of PV2.0(GreatWhite)?Can you give me a URL? <a href="http://www.papervision3d.org/docs/as3/"> <a href="http://www.papervision3d.org/docs/as3/">http://www.papervision3d.org/docs/as3/</a></a>is an old version DOC. Thank you! I can't visit the PV3D official blog!<br />
</p>]]>
    </content>
    <published>2008-02-22T02:35:45Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015394</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015394" />
    <title>Comment from Anonymous on 2008-02-21</title>
    <author>
        <name>Anonymous</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Awesome tutorial!  Thanks!  Can't wait to see more from you!</p>]]>
    </content>
    <published>2008-02-22T02:56:44Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015397</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015397" />
    <title>Comment from John Lindquist on 2008-02-21</title>
    <author>
        <name>John Lindquist</name>
        <uri>http://pv3d.org</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://pv3d.org">
        <![CDATA[<p>@long</p>

<p>There is currently only the following temporary documentation until the official documentation is released by the pv3d team:</p>

<p><a href="http://lostboys.epologee.net/papervision/greatwhite.doc/html/">http://lostboys.epologee.net/papervision/greatwhite.doc/html/</a></p>

<p>Hope this helps.</p>]]>
    </content>
    <published>2008-02-22T05:40:22Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015398</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015398" />
    <title>Comment from Varun Shetty on 2008-02-21</title>
    <author>
        <name>Varun Shetty</name>
        <uri>http://www.paranoidart.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.paranoidart.com">
        <![CDATA[<p>nice article... will visit later for more detailed read n info.</p>]]>
    </content>
    <published>2008-02-22T05:45:06Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015399</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015399" />
    <title>Comment from shorty on 2008-02-21</title>
    <author>
        <name>shorty</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>very nice article! a book on this would be great.</p>]]>
    </content>
    <published>2008-02-22T06:22:04Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015400</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015400" />
    <title>Comment from Pedro furtado on 2008-02-21</title>
    <author>
        <name>Pedro furtado</name>
        <uri>http://www.dreaminginflash.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.dreaminginflash.com">
        <![CDATA[<p>Great article John, i would definetly like to see a book on the subject.</p>]]>
    </content>
    <published>2008-02-22T07:47:08Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015401</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015401" />
    <title>Comment from Chris on 2008-02-22</title>
    <author>
        <name>Chris</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>thank you, thank you, thank you!! Iv'e been waiting for something like this for ages!</p>]]>
    </content>
    <published>2008-02-22T08:04:47Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015402</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015402" />
    <title>Comment from mybeky on 2008-02-22</title>
    <author>
        <name>mybeky</name>
        <uri>http://blog.mybeky.cn/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://blog.mybeky.cn/">
        <![CDATA[<p>@John Lindquist<br />
Thanks for the docs!</p>]]>
    </content>
    <published>2008-02-22T08:18:06Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015405</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015405" />
    <title>Comment from abym on 2008-02-22</title>
    <author>
        <name>abym</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>There is also an updated documentation for the Effects branch here :<br />
<a href="http://www.flashbookmarks.com/PV3D-Effects-DOC/">http://www.flashbookmarks.com/PV3D-Effects-DOC/</a></p>]]>
    </content>
    <published>2008-02-22T10:05:01Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015406</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015406" />
    <title>Comment from abym on 2008-02-22</title>
    <author>
        <name>abym</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great article !<br />
How about writing an entire book about Papervision ?</p>]]>
    </content>
    <published>2008-02-22T10:13:35Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015407</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015407" />
    <title>Comment from Antonis on 2008-02-22</title>
    <author>
        <name>Antonis</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Yes a book from O'Reilly it would be great help. </p>]]>
    </content>
    <published>2008-02-22T11:51:47Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015408</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015408" />
    <title>Comment from marcel on 2008-02-22</title>
    <author>
        <name>marcel</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>the community needs a book!!<br />
</p>]]>
    </content>
    <published>2008-02-22T12:34:47Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015411</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015411" />
    <title>Comment from Kurt on 2008-02-22</title>
    <author>
        <name>Kurt</name>
        <uri>http://hahn-alexander.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://hahn-alexander.de">
        <![CDATA[<p>yeah dude, nice wrok, thx</p>]]>
    </content>
    <published>2008-02-22T13:44:37Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015419</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015419" />
    <title>Comment from Frederik on 2008-02-22</title>
    <author>
        <name>Frederik</name>
        <uri>http://www.frederikdelmotte.be</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.frederikdelmotte.be">
        <![CDATA[<p>Nice article, however the resources and tutorials about pv3D  getting better, I still would love to have a book about papervision3D. </p>]]>
    </content>
    <published>2008-02-22T15:32:39Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015421</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015421" />
    <title>Comment from marcos on 2008-02-22</title>
    <author>
        <name>marcos</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Muchas gracias por el articulo.. pero queremos mas! Y una vez que el libro salga en ingles <b>traduzcanlo al espa&ntilde;ol pls!</b>. Otra vez, muchas gracias</p>]]>
    </content>
    <published>2008-02-22T15:54:02Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015424</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015424" />
    <title>Comment from A on 2008-02-22</title>
    <author>
        <name>A</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>great stuff!! <br />
finally some answers.. hope to see more of that and in that amazing explanatory style!<br />
Book now!</p>]]>
    </content>
    <published>2008-02-22T16:37:06Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015428</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015428" />
    <title>Comment from matan poreh on 2008-02-22</title>
    <author>
        <name>matan poreh</name>
        <uri>http://www.metatron.co.il</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.metatron.co.il">
        <![CDATA[<p>truely John, you and the other members of the pv3d team should get a nobel prize, now if only you could pack it all into a good book....</p>]]>
    </content>
    <published>2008-02-22T16:56:17Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015430</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015430" />
    <title>Comment from Justin Velazquez on 2008-02-22</title>
    <author>
        <name>Justin Velazquez</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great article, it was very helpful.  It would be great to see a book on this!!!</p>]]>
    </content>
    <published>2008-02-22T18:01:13Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015435</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015435" />
    <title>Comment from Chris Pugliese on 2008-02-22</title>
    <author>
        <name>Chris Pugliese</name>
        <uri>http://www.chrisid.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.chrisid.com">
        <![CDATA[<p>Congrats John, really nice and needed article.<br />
I think a book about this would be more than welcome.</p>]]>
    </content>
    <published>2008-02-22T19:44:44Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015436</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015436" />
    <title>Comment from Chris Pugliese on 2008-02-22</title>
    <author>
        <name>Chris Pugliese</name>
        <uri>http://www.chrisid.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.chrisid.com">
        <![CDATA[<p>Congrats John, really nice and needed article.<br />
I think a book about this would be more than welcome.</p>]]>
    </content>
    <published>2008-02-22T19:46:15Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015449</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015449" />
    <title>Comment from anggie on 2008-02-22</title>
    <author>
        <name>anggie</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>I want the book! ;-)</p>]]>
    </content>
    <published>2008-02-23T04:07:08Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015453</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015453" />
    <title>Comment from Perxeo on 2008-02-23</title>
    <author>
        <name>Perxeo</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Congrats John. We need this complet book just now. It´s about time would came a book like that.<br />
</p>]]>
    </content>
    <published>2008-02-23T11:31:52Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015455</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015455" />
    <title>Comment from Pedro Santos on 2008-02-23</title>
    <author>
        <name>Pedro Santos</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Please, please, please publish the book!!! :)<p>Really, the info I find on this issue is so confused and complicated for a designer with average actionscript skills...<p>You got a buyer here if you publish the book.</p></p></p>]]>
    </content>
    <published>2008-02-23T22:26:21Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015459</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015459" />
    <title>Comment from Kevin Vertucio on 2008-02-23</title>
    <author>
        <name>Kevin Vertucio</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great!</p>

<p>When is the book coming out?!</p>

<p>We really need a book for PV3D. I already know of quite a few people who are interested!</p>]]>
    </content>
    <published>2008-02-24T05:52:33Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015479</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015479" />
    <title>Comment from Alek on 2008-02-25</title>
    <author>
        <name>Alek</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Yes!  A book of Pv3D  will be so helpfull.</p>]]>
    </content>
    <published>2008-02-25T12:43:17Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015482</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015482" />
    <title>Comment from xero / fontvir.us on 2008-02-25</title>
    <author>
        <name>xero / fontvir.us</name>
        <uri>http://the.fontvir.us/b10g/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://the.fontvir.us/b10g/">
        <![CDATA[<p>very nice as usual! i cant wait to see something more indepth! keep it up!</p>]]>
    </content>
    <published>2008-02-25T13:53:59Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015488</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015488" />
    <title>Comment from Frazko on 2008-02-25</title>
    <author>
        <name>Frazko</name>
        <uri>http://www.frazko.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.frazko.com">
        <![CDATA[<p>book!! book!! book!!</p>]]>
    </content>
    <published>2008-02-25T15:14:07Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015489</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015489" />
    <title>Comment from vlady on 2008-02-25</title>
    <author>
        <name>vlady</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>BOOOOOOOOOOOOOOK!!! :)</p>]]>
    </content>
    <published>2008-02-25T16:03:42Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015490</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015490" />
    <title>Comment from Stoyan on 2008-02-25</title>
    <author>
        <name>Stoyan</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Book! Book! Book!</p>]]>
    </content>
    <published>2008-02-25T16:04:28Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015499</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015499" />
    <title>Comment from Alex Ionescu on 2008-02-25</title>
    <author>
        <name>Alex Ionescu</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Please design the book with some exercises at the end of each chapter, so that it is easier to use as a textbook in game development classes.</p>]]>
    </content>
    <published>2008-02-25T22:11:51Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015512</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015512" />
    <title>Comment from November on 2008-02-26</title>
    <author>
        <name>November</name>
        <uri>http://november.idv.tw</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://november.idv.tw">
        <![CDATA[<p>Great article for me, thank you very much!</p>]]>
    </content>
    <published>2008-02-26T13:34:20Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015545</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015545" />
    <title>Comment from Jiri on 2008-02-28</title>
    <author>
        <name>Jiri</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great article, is there any perspectives on a book coming out?</p>]]>
    </content>
    <published>2008-02-28T09:36:35Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015555</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015555" />
    <title>Comment from stelios on 2008-02-28</title>
    <author>
        <name>stelios</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>A book would be very useful</p>]]>
    </content>
    <published>2008-02-28T20:26:28Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015559</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015559" />
    <title>Comment from Anogar on 2008-02-28</title>
    <author>
        <name>Anogar</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Excellent base article. I've been checking out the tutorials on your site, I'd really love to see this info in a book. </p>]]>
    </content>
    <published>2008-02-28T23:21:08Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015638</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015638" />
    <title>Comment from colubroid on 2008-03-04</title>
    <author>
        <name>colubroid</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>BOOK<br />
</p>]]>
    </content>
    <published>2008-03-04T21:58:59Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015692</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015692" />
    <title>Comment from Bryan Roman on 2008-03-06</title>
    <author>
        <name>Bryan Roman</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>A book would be friggin excellentl.  In the meantime, maybe some more parts?  Very informative!</p>]]>
    </content>
    <published>2008-03-06T17:46:22Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015699</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015699" />
    <title>Comment from april on 2008-03-06</title>
    <author>
        <name>april</name>
        <uri>http://ss</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://ss">
        <![CDATA[<p>A book would be great</p>]]>
    </content>
    <published>2008-03-06T19:53:59Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015700</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015700" />
    <title>Comment from Joel Hart on 2008-03-06</title>
    <author>
        <name>Joel Hart</name>
        <uri>http://none@none.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://none@none.com">
        <![CDATA[<p>I think this article is really useful! I would love to have a book on papervision written once the GW version is out of alpha and beta</p>]]>
    </content>
    <published>2008-03-06T20:59:04Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015706</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015706" />
    <title>Comment from Peter on 2008-03-06</title>
    <author>
        <name>Peter</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>It would be cool if there was a Papervision 3D book on the market!</p>]]>
    </content>
    <published>2008-03-07T06:21:23Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015715</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015715" />
    <title>Comment from Marc Pelland on 2008-03-07</title>
    <author>
        <name>Marc Pelland</name>
        <uri>http://www.marcpelland.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.marcpelland.com">
        <![CDATA[<p>I have been hoping for a PV3D book for a while now, it would  to see something.  I think it would really push the technology forward.</p>]]>
    </content>
    <published>2008-03-07T16:27:38Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015729</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015729" />
    <title>Comment from Driveby on 2008-03-07</title>
    <author>
        <name>Driveby</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Where can we suggest new books to O'Reilly?</p>]]>
    </content>
    <published>2008-03-08T00:06:12Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015738</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015738" />
    <title>Comment from Joe Montanino on 2008-03-08</title>
    <author>
        <name>Joe Montanino</name>
        <uri>http://www.joemontanino.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.joemontanino.com">
        <![CDATA[<p>BOOK!BOOK!BOOK!BOOK!</p>]]>
    </content>
    <published>2008-03-08T12:48:14Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015751</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015751" />
    <title>Comment from Scott Bull on 2008-03-08</title>
    <author>
        <name>Scott Bull</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Fantastic. I'm not the most advanced actionscripter and yet your straight forward and detailed writing makes it easy for even me to understand. </p>

<p>Thanks so much! Can't wait for more, I'll be watching.</p>]]>
    </content>
    <published>2008-03-09T05:07:32Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015792</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015792" />
    <title>Comment from Jon on 2008-03-11</title>
    <author>
        <name>Jon</name>
        <uri>http://www.libertyu.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.libertyu.com">
        <![CDATA[<p>Great beginning article, can't wait to read more!</p>

<p>A book would be awesome!! Can't wait to see what happens with this.</p>]]>
    </content>
    <published>2008-03-11T17:39:14Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015802</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015802" />
    <title>Comment from Michael on 2008-03-11</title>
    <author>
        <name>Michael</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>WRITE A BOOK! I WILL BUY IT!!</p>]]>
    </content>
    <published>2008-03-11T21:59:24Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015816</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015816" />
    <title>Comment from Ralf on 2008-03-12</title>
    <author>
        <name>Ralf</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>this is great stuff. Actually - OREILLY: why don't you do a series of high-qualified online articles available for small cost? Writing a book about this stuff seems to be ok, but in terms of speed, up-to-dateness and delivery to a huge online community who likes to cut-and-paste the code-bits it might just be an alternative...</p>]]>
    </content>
    <published>2008-03-12T08:49:39Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015844</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015844" />
    <title>Comment from rey on 2008-03-13</title>
    <author>
        <name>rey</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>we need a book....with the source to the shark thing in it.</p>]]>
    </content>
    <published>2008-03-13T21:22:31Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015925</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015925" />
    <title>Comment from Stewey on 2008-03-16</title>
    <author>
        <name>Stewey</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great article. Please do more and put me down for a pre-order of any future book!</p>]]>
    </content>
    <published>2008-03-17T03:36:19Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015939</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015939" />
    <title>Comment from João Cunha on 2008-03-17</title>
    <author>
        <name>João Cunha</name>
        <uri>http://www.kultivation.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.kultivation.com">
        <![CDATA[<p>Are you thinking to publish a book? if so give some nice examples not just for developers but also for designers using  papervision. thanks for the wonderfull tutorials  </p>]]>
    </content>
    <published>2008-03-17T16:38:16Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015947</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015947" />
    <title>Comment from boom on 2008-03-17</title>
    <author>
        <name>boom</name>
        <uri>http://want</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://want">
        <![CDATA[<p>we need urgently a book of papervision3d</p>]]>
    </content>
    <published>2008-03-17T18:35:05Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2015951</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2015951" />
    <title>Comment from Stephen on 2008-03-17</title>
    <author>
        <name>Stephen</name>
        <uri>http://labs.bigspaceship.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://labs.bigspaceship.com">
        <![CDATA[<p>So when's the book due?</p>]]>
    </content>
    <published>2008-03-17T21:07:06Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016022</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016022" />
    <title>Comment from Scott on 2008-03-20</title>
    <author>
        <name>Scott</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>I'd buy a book on this.</p>]]>
    </content>
    <published>2008-03-20T20:39:59Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016159</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016159" />
    <title>Comment from Matt on 2008-03-26</title>
    <author>
        <name>Matt</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Ditto to all of the above comments on a book for pv3d - WE NEED A BOOK...</p>]]>
    </content>
    <published>2008-03-26T22:15:32Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016253</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016253" />
    <title>Comment from Zu on 2008-03-31</title>
    <author>
        <name>Zu</name>
        <uri>http://blog.sprit3.net/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://blog.sprit3.net/">
        <![CDATA[<p>Excellent intro to GreatWhite, thanks John!</p>

<p>It was daunting to get started till I stumbled upon this. Hope you can add some more soon! :)</p>]]>
    </content>
    <published>2008-04-01T04:47:05Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016262</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016262" />
    <title>Comment from chris on 2008-04-01</title>
    <author>
        <name>chris</name>
        <uri>http://ichabods.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://ichabods.com">
        <![CDATA[<p>Please print a book for of this. Thanks</p>]]>
    </content>
    <published>2008-04-01T15:59:36Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016492</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016492" />
    <title>Comment from GTC on 2008-04-11</title>
    <author>
        <name>GTC</name>
        <uri>http://codemehappy.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://codemehappy.com">
        <![CDATA[<p>Please can we have a Papervision Book, O'Reilly!  Go crazy and make it Flex-oriented too.  </p>]]>
    </content>
    <published>2008-04-11T12:40:24Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016688</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016688" />
    <title>Comment from bertziarra on 2008-04-21</title>
    <author>
        <name>bertziarra</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>awesome work!</p>

<p>it´s time to compile all the info in a from-zero-to-hero book!!</p>

<p>thanks John and hope to give thanks soon to OReilly for an excellent book :)<br />
</p>]]>
    </content>
    <published>2008-04-21T11:24:03Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016757</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016757" />
    <title>Comment from ricardo on 2008-04-24</title>
    <author>
        <name>ricardo</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>When is book out?!?<br />
</p>]]>
    </content>
    <published>2008-04-24T15:52:26Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016776</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016776" />
    <title>Comment from Niels on 2008-04-25</title>
    <author>
        <name>Niels</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Why wait an other day!<br />
Move on O'reilly publish the book we are waiting for...</p>]]>
    </content>
    <published>2008-04-25T14:54:14Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016782</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016782" />
    <title>Comment from claudia on 2008-04-25</title>
    <author>
        <name>claudia</name>
        <uri>http://claudiaviana@adinet.com.uy</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://claudiaviana@adinet.com.uy">
        <![CDATA[<p>I want the book now! : )<br />
Cheers form Uruguay</p>]]>
    </content>
    <published>2008-04-25T20:01:04Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2016863</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2016863" />
    <title>Comment from Ben W on 2008-04-29</title>
    <author>
        <name>Ben W</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>i was just at FITC in toronto and asked Ralph Hauwert about a book... he didn't say much except for maybe. come on book!</p>]]>
    </content>
    <published>2008-04-30T05:15:18Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017066</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017066" />
    <title>Comment from Ron Velzeboer on 2008-05-11</title>
    <author>
        <name>Ron Velzeboer</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Thanks for your article. Hopefully O'Reilly will publish a book on Papervision3D in combination with FLEX (/Flash). Can you have it ready tomorrow??? ;-P </p>

<p>Thanks!</p>]]>
    </content>
    <published>2008-05-11T15:25:44Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017220</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017220" />
    <title>Comment from salle on 2008-05-18</title>
    <author>
        <name>salle</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>And the book? :o)</p>]]>
    </content>
    <published>2008-05-19T03:09:55Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017224</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017224" />
    <title>Comment from ngchenghow on 2008-05-18</title>
    <author>
        <name>ngchenghow</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>yup, we do need a book in this subject!!</p>]]>
    </content>
    <published>2008-05-19T06:03:10Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017324</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017324" />
    <title>Comment from Dominic Claxton on 2008-05-22</title>
    <author>
        <name>Dominic Claxton</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>This tutorial is great!<br />
Further info and book would be great too. I'd buy it.. in a FLASH.</p>]]>
    </content>
    <published>2008-05-22T15:29:34Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017357</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017357" />
    <title>Comment from fairf on 2008-05-26</title>
    <author>
        <name>fairf</name>
        <uri>http://www.fairfantasy.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.fairfantasy.com">
        <![CDATA[<p>hey, nice article. Thanks!</p>]]>
    </content>
    <published>2008-05-26T19:33:34Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017459</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017459" />
    <title>Comment from Hyphad on 2008-05-30</title>
    <author>
        <name>Hyphad</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Nice article. How about a complete book about this tremendous framework ?</p>]]>
    </content>
    <published>2008-05-30T15:17:20Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017491</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017491" />
    <title>Comment from Ande Ordondo on 2008-06-02</title>
    <author>
        <name>Ande Ordondo</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>a book will be the best...<br />
my team are located in Nigeria, and scouting the internet and discovering Papervision3D has been one of the best things that has ever happened to us, as the best Flash developers in Nigeria.. and to be ontop of the game... we are undergoing training.. but with no available resources..<br />
a book will be the next best thing .. we cannot wait.. we've gathered tons of patched tutorials form the internet..<br />
from different sites, and assembling them together hasn't been a fair game..</p>

<p>we need a book, infact we need books...if possible each class should have its own book.. </p>

<p>hope this mail will yield results.</p>

<p><br />
Ande Ordondo<br />
Head of Department<br />
Application Development<br />
Ordondo's Multimedia</p>]]>
    </content>
    <published>2008-06-02T11:53:43Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017557</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017557" />
    <title>Comment from Boris on 2008-06-05</title>
    <author>
        <name>Boris</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>I can't believe it. The book for Pv3d still hasn't been written!?</p>]]>
    </content>
    <published>2008-06-05T09:43:19Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2017774</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2017774" />
    <title>Comment from GregP on 2008-06-11</title>
    <author>
        <name>GregP</name>
        <uri>http://www.studionorth.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.studionorth.com">
        <![CDATA[<p>Great article! A book would be a tremendous help for all of us getting started! </p>]]>
    </content>
    <published>2008-06-12T03:35:47Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2019129</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2019129" />
    <title>Comment from RKrinner on 2008-07-21</title>
    <author>
        <name>RKrinner</name>
        <uri>http://www.ferienhof-krinner.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.ferienhof-krinner.de">
        <![CDATA[<p>Hi,</p>

<p>I would be interested in learning more about using 3D engine in Flash! I was searching fore a book about Papervision 3D and hope it will be released soon.<br />
I think there will be a lot going on in this part of flash developement in the future, I´m really looking foreward to it</p>

<p>best regards </p>

<p>Roland Krinner</p>]]>
    </content>
    <published>2008-07-22T05:20:58Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2019205</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2019205" />
    <title>Comment from mike kelly on 2008-07-23</title>
    <author>
        <name>mike kelly</name>
        <uri>http://onestopdesktop.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://onestopdesktop.com">
        <![CDATA[<p>can't find a good article on downloading GW for the mac. the svn stuff is freaking me out. does tortoise exist for the mac anywhere?</p>]]>
    </content>
    <published>2008-07-24T05:19:14Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2020950</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2020950" />
    <title>Comment from Billigflug on 2008-08-22</title>
    <author>
        <name>Billigflug</name>
        <uri>http://www.ticketpoint.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.ticketpoint.de">
        <![CDATA[<p>Well written and very sophisticated tutorial! That´s great work. I´ve always been kinda reserved towards papervision, but due to your hints I´ll give it another try.<br />
As you see from all the positive reactions here, you´d really think about publishing a book. Here is something else to book: <a href="http://www.ticketpoint.de">http://www.ticketpoint.de</a><br />
Or is the book already out??</p>]]>
    </content>
    <published>2008-08-22T10:22:05Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2021088</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2021088" />
    <title>Comment from Oliver Bachmann on 2008-08-26</title>
    <author>
        <name>Oliver Bachmann</name>
        <uri>http://www.supermod.org</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.supermod.org">
        <![CDATA[<p>I am new to this issue, and I would really like to have a book on this, so I can learn it. Programming 3D in other programming languages is either too difficult (C++) or does not generate the required attention (Java3D), so I am looking forward to get a book that teaches me the basics just a bit better than some other books did (like GLUT)...<br />
</p>]]>
    </content>
    <published>2008-08-26T19:34:10Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2042100</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2042100" />
    <title>Comment from haha on 2008-08-31</title>
    <author>
        <name>haha</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Book,please!</p>]]>
    </content>
    <published>2008-08-31T14:03:27Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2042261</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2042261" />
    <title>Comment from rohit on 2008-09-04</title>
    <author>
        <name>rohit</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>I was looking for any gud tutor for papervision n atlast i couldn find anythin better than tis... thn imagine how a book wud be..<br />
</p>]]>
    </content>
    <published>2008-09-04T20:49:07Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2042831</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2042831" />
    <title>Comment from Dan Orlando on 2008-09-16</title>
    <author>
        <name>Dan Orlando</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great article John...Most of the stuff out there on Actionscript and 3D is mostly written by Math Professors, using language that leaves even the most brainiac programmers scratching their spinning heads. You have an excellent and very "user-friendly" writing style.</p>

<p>So we gonna write a book on this now or what???</p>

<p>Cheers :)</p>

<p>-Dan</p>]]>
    </content>
    <published>2008-09-17T00:58:50Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2042832</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2042832" />
    <title>Comment from Dan Orlando on 2008-09-16</title>
    <author>
        <name>Dan Orlando</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great article John...Most of the stuff out there on Actionscript and 3D is mostly written by Math Professors, using language that leaves even the most brainiac programmers scratching their spinning heads. You have an excellent and very "user-friendly" writing style.</p>

<p>So we gonna write a book on this now or what???</p>

<p>Cheers :)</p>

<p>-Dan</p>]]>
    </content>
    <published>2008-09-17T00:59:46Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2042955</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2042955" />
    <title>Comment from Amer Dababneh on 2008-09-18</title>
    <author>
        <name>Amer Dababneh</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>thank you for this nice tutorial.</p>

<p>but we need a book with a lot of  samples.</p>

<p>Please make it a project based book.</p>

<p>thanks.<br />
</p>]]>
    </content>
    <published>2008-09-19T06:29:34Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2045995</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2045995" />
    <title>Comment from rui costa on 2008-11-09</title>
    <author>
        <name>rui costa</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Perfikt job!  and booK?</p>]]>
    </content>
    <published>2008-11-10T02:58:01Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2046150</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2046150" />
    <title>Comment from paul on 2008-11-12</title>
    <author>
        <name>paul</name>
        <uri>http://dayg.wordpress.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://dayg.wordpress.com">
        <![CDATA[<p>Superb tutorial!</p>

<p>Eagerly waiting for your book. :)</p>]]>
    </content>
    <published>2008-11-12T09:52:19Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2048586</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2048586" />
    <title>Comment from Rakesh on 2008-12-10</title>
    <author>
        <name>Rakesh</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>This is such a good article to kickstart learning Pv3D. Very good job. Thank you.</p>]]>
    </content>
    <published>2008-12-10T18:30:45Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2050250</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2050250" />
    <title>Comment from Darren on 2009-01-05</title>
    <author>
        <name>Darren</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>John,</p>

<p>You make reference to "multiple scenes". I am trying to do this in an attempt to hack ReflectionView.</p>

<p>Just for testing, i did a "Save-As" on ReflectionView, naming it MyReflectionView. I'm trying to get a ground surface (Plane) to appear underneath the reflection. It seemed to me that the only way to get underneath the reflection would be to have another scene. I've created a sceneGround, a cameraGround, and a viewportGround. I call setChildIndex( viewportGround, 0); on the line following the setChildIndex(  viewportReflection, 0).</p>

<p>I have added a renderer line, too:<br />
renderer.renderScene(sceneGround, cameraGround, viewportGround);	</p>

<p>so far I haven't had any luck. Any tricks or examples of having multiple scenes? Is there a better way to achieve this (the ground plane below the reflection)? Thanks in advance!</p>

<p>--<br />
d</p>]]>
    </content>
    <published>2009-01-05T19:47:39Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2051855</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2051855" />
    <title>Comment from Alex ~t33 on 2009-01-28</title>
    <author>
        <name>Alex ~t33</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>wow ... </p>

<p>i have no other comment. very good introduction .</p>]]>
    </content>
    <published>2009-01-28T20:33:00Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2051856</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2051856" />
    <title>Comment from Omair Rais on 2009-01-28</title>
    <author>
        <name>Omair Rais</name>
        <uri>http://www.omairarts.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.omairarts.com">
        <![CDATA[<p>Papervision Rocks I love that library.</p>

<p>Thanks for the post man.</p>

<p>Regards<br />
Omair Rais<br />
<a href="http://www.omairarts.com">http://www.omairarts.com</a></p>]]>
    </content>
    <published>2009-01-28T20:37:39Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2052450</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2052450" />
    <title>Comment from choi on 2009-02-08</title>
    <author>
        <name>choi</name>
        <uri>http://ganagi.hosting.paran.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://ganagi.hosting.paran.com">
        <![CDATA[<p>My individual papervision3d site, visit please.</p>

<p><a href="http://ganagi.hosting.paran.com">http://ganagi.hosting.paran.com</a></p>]]>
    </content>
    <published>2009-02-08T12:07:07Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2054892</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2054892" />
    <title>Comment from Eunsil on 2009-03-10</title>
    <author>
        <name>Eunsil</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>thank you for this guide</p>]]>
    </content>
    <published>2009-03-11T05:50:23Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2057916</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2057916" />
    <title>Comment from WE WANT A BOOK on 2009-04-20</title>
    <author>
        <name>WE WANT A BOOK</name>
        <uri>http://www.BOOK.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.BOOK.com">
        <![CDATA[<p>WE WANT A BOOK</p>]]>
    </content>
    <published>2009-04-20T12:06:04Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2058580</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2058580" />
    <title>Comment from gregh on 2009-04-29</title>
    <author>
        <name>gregh</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Hi...</p>

<p>(Apr 29 2009)</p>

<p>I am very sorry to say that your first link @ <a href="http://code.google.com/p/papervision3d/index.php?title=Getting_Started_FAQ#How_can_I_download_Papervision3D.3F">http://code.google.com/p/papervision3d/index.php?title=Getting_Started_FAQ#How_can_I_download_Papervision3D.3F</a></p>

<p>throws a 404 not found error.</p>

<p>:-(  //GH</p>]]>
    </content>
    <published>2009-04-29T18:47:39Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2059194</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2059194" />
    <title>Comment from Bobby Juncosa on 2009-05-09</title>
    <author>
        <name>Bobby Juncosa</name>
        <uri>http://blog.bobbyjuncosa.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://blog.bobbyjuncosa.com">
        <![CDATA[<p>I gotta say, as an experienced Flash/Flex developer getting into Papervision, this was an extremely helpful tutorial.  Well written!</p>]]>
    </content>
    <published>2009-05-09T15:19:05Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2059792</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2059792" />
    <title>Comment from ri on 2009-05-17</title>
    <author>
        <name>ri</name>
        <uri>http://www.ri80.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.ri80.com">
        <![CDATA[<p>hola, muchas gracias por el tutorial bastante bueno</p>]]>
    </content>
    <published>2009-05-17T22:28:07Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2059930</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2059930" />
    <title>Comment from Clarissa on 2009-05-19</title>
    <author>
        <name>Clarissa</name>
        <uri>http://www.bambus-gegen-mobbing.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.bambus-gegen-mobbing.de">
        <![CDATA[<p>thx a lot. Now i  have an idea for my new project!</p>]]>
    </content>
    <published>2009-05-19T20:03:26Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2059931</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2059931" />
    <title>Comment from Clarissa on 2009-05-19</title>
    <author>
        <name>Clarissa</name>
        <uri>http://www.bambus-gegen-mobbing.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.bambus-gegen-mobbing.de">
        <![CDATA[<p>thx a lot. Now i  have an idea for my new project!</p>]]>
    </content>
    <published>2009-05-19T20:05:15Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2060086</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2060086" />
    <title>Comment from Marie on 2009-05-21</title>
    <author>
        <name>Marie</name>
        <uri>http://http:/blog.mobbing-gegner.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://http:/blog.mobbing-gegner.de">
        <![CDATA[<p>great post. Hasta la vista! keep up your work</p>]]>
    </content>
    <published>2009-05-21T12:24:55Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2060218</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2060218" />
    <title>Comment from ehrenorden on 2009-05-23</title>
    <author>
        <name>ehrenorden</name>
        <uri>http://www.militaria-orden.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.militaria-orden.com">
        <![CDATA[<p>this post save my weekend. Hurray</p>]]>
    </content>
    <published>2009-05-23T12:42:25Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2060751</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2060751" />
    <title>Comment from Thomas , Zauberer Zauberkünstler on 2009-05-31</title>
    <author>
        <name>Thomas , Zauberer Zauberkünstler</name>
        <uri>http://www.der-zauberer-zauberkuenstler.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.der-zauberer-zauberkuenstler.de">
        <![CDATA[<p>Hi there, <br />
I found great ideas and discussing on your Web site.<br />
Well done !  Thanks for that and keep on doing<br />
Greetings from germany  ,  Thomas<br />
</p>]]>
    </content>
    <published>2009-05-31T07:37:46Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2065786</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2065786" />
    <title>Comment from Irfan Kazi on 2009-06-08</title>
    <author>
        <name>Irfan Kazi</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Awesome article explaining each points very clearly and too the point.. Great Work!!! </p>

<p>I would like to learn more of papervision 3D if explained in this awesome style :))</p>]]>
    </content>
    <published>2009-06-09T05:48:35Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2066200</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2066200" />
    <title>Comment from Javed Gulammohmed Khatri on 2009-06-14</title>
    <author>
        <name>Javed Gulammohmed Khatri</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>First of all Thnx John....</p>

<p>Awesome Article for starting with flex and papervision both...</p>

<p>Can u have or suggest a good article for the 3D virtualism as well; in which I can move around a virtual store(room).... I mean somehow someway a structure resembling 3D cube from inside.....</p>

<p><br />
Thnx again....</p>]]>
    </content>
    <published>2009-06-15T05:18:48Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2068220</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2068220" />
    <title>Comment from Modellbau Autos on 2009-07-13</title>
    <author>
        <name>Modellbau Autos</name>
        <uri>http://www.modellbau-autos.org</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.modellbau-autos.org">
        <![CDATA[<p>hey, nice article. Thanks!</p>]]>
    </content>
    <published>2009-07-13T20:10:32Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2068817</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2068817" />
    <title>Comment from kontaktlinsen on 2009-07-22</title>
    <author>
        <name>kontaktlinsen</name>
        <uri>http://www.optilens.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.optilens.de">
        <![CDATA[<p>I think there are good frames. You are very creativ. </p>

<p>Best regrads!</p>]]>
    </content>
    <published>2009-07-22T16:29:16Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2069063</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2069063" />
    <title>Comment from Jimmy on 2009-07-26</title>
    <author>
        <name>Jimmy</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>when I try to add the tecture to the cube i get the following error:<br />
<a href="http://www.envisionwebhosting.com/web-design.php">web design</a> <br />
Constructor Called<br />
init3D() Called<br />
Papervision3D Beta RC1 (09.05.07)</p>

<p>DisplayObject3D: null<br />
DisplayObject3D: null<br />
3<br />
DisplayObject3D: rootNode<br />
TypeError: Error #1007: Instantiation attempted on a non-constructor.<br />
at com.myclasses::MyPaperVision3DTest/::init3D()<br />
at com.myclasses::MyPaperVision3DTest$iinit()<br />
at flash.display::Sprite/flash.display:Sprite::constructChildren()<br />
at flash.display::Sprite$iinit()<br />
at flash.display::MovieClip$iinit()<br />
at Test1_fla::MainTimeline$iinit()<br />
Constructor Called<br />
init3D() Called<br />
Papervision3D Beta RC1 (09.05.07)</p>

<p>DisplayObject3D: null<br />
DisplayObject3D: null<br />
3<br />
DisplayObject3D: rootNode<br />
TypeError: Error #1007: Instantiation attempted on a non-constructor.<br />
at com.myclasses::MyPaperVision3DTest/::init3D()<br />
at com.myclasses::MyPaperVision3DTest$iinit()<br />
at Test1_fla::MainTimeline/Test1_fla::frame1()</p>

<p>Any ideas????</p>

<p>And Now, if I have multiple objects in a display object how do I add on click events to each nested object. <a href="http://www.envisionwebhosting.com/seo.htm">search engine optimization</a></p>]]>
    </content>
    <published>2009-07-26T18:35:02Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2070797</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2070797" />
    <title>Comment from Designersart on 2009-08-21</title>
    <author>
        <name>Designersart</name>
        <uri>http://www.designersart.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.designersart.de">
        <![CDATA[<p>I stick better on my AutoCAD...</p>]]>
    </content>
    <published>2009-08-21T11:24:39Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2070951</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2070951" />
    <title>Comment from Johnny Klein on 2009-08-24</title>
    <author>
        <name>Johnny Klein</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Papervision3D now has integrated QuadTree support.  For those of you who aren’t sure what this means – it is a technique of subdividing the screen into smaller and smaller regions to resolve potential conflicts between triangles.  This is one solution to the common error found in the Painter’s algorithm that Papervision, (and all Flash3D engines) uses.</p>

<p>In terms of what this means for the engine, it is a good step forward for Papervision3D.  Not only does it now give users 1 more option for handling z-fighting – it also setup the engine for some cool new features that will be coming out soon, including BSP and 2D clipping.  In addition, it got us from <a href="http://www.cenedcursos.com.br/curso-educacao-ambiental-etica.html">Educação Ambiental</a> going through the engine, and found some things that needed to be cleaned up.  All in all – it only means great things for the community.</p>]]>
    </content>
    <published>2009-08-24T17:07:03Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2072675</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2072675" />
    <title>Comment from  ISBN on 2009-08-28</title>
    <author>
        <name> ISBN</name>
        <uri>http://www.barcode-scanners.biz/barcode-scanner</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.barcode-scanners.biz/barcode-scanner">
        <![CDATA[<p>Ok!<br />
That is an great work. Thanks a lot.<br />
</p>]]>
    </content>
    <published>2009-08-28T22:30:44Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2073984</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2073984" />
    <title>Comment from Pradeep on 2009-08-29</title>
    <author>
        <name>Pradeep</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Pradeep said: <br />
Hi,</p>

<p>I am a webdesigner / flash programmer.</p>

<p>I want to learn papervision3d, but i dont know how to start.</p>

<p>i want to know how to create any simple file in papervision3d.</p>

<p>can you guide me or can you give me the website link for download ebook or purchage any book for papervision3d</p>

<p>thanks in advance.</p>

<p>i am waiting for your positive replay</p>

<p>regards,<br />
Pradeep Patel</p>]]>
    </content>
    <published>2009-08-29T19:42:09Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2076625</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2076625" />
    <title>Comment from awais on 2009-08-31</title>
    <author>
        <name>awais</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Hi. really nice article.. very helpful, I am making a papervision 3d room, any helpful material, please email me.. thanks in advance.</p>]]>
    </content>
    <published>2009-08-31T20:07:55Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2079372</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2079372" />
    <title>Comment from Neel on 2009-09-02</title>
    <author>
        <name>Neel</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>hello,</p>

<p>I was trying to create a cylinder as follows:</p>

<p>How can I add bitmap texture to this cylinder body using jpg?</p>

<p>for the cube, how can u get the view from within the wireframe. I want to have a view of a room by adding bitmap texture inside the cube.</p>

<p>I am a pure novice in AS 3.0 but anyhow I manage to understand the above codes.</p>

<p>Please help.</p>

<p>private function createCylinder():void {<br />
			var allM:WireframeMaterial = new WireframeMaterial();</p>

<p>			var m:MaterialsList = new MaterialsList();<br />
			m.addMaterial(allM, "all");</p>

<p>			var radius:Number=100;<br />
			var height:Number=500;<br />
			var segmentsW:int=8;<br />
			var segmentsH:int=6;<br />
			var topRadius:Number=-1;<br />
			var initObject:Object=null;</p>

<p>			cylinder = new Cylinder(null, radius, height, segmentsW, segmentsH, topRadius , null);<br />
			scene.addChild(cylinder);<br />
		}</p>]]>
    </content>
    <published>2009-09-02T14:20:38Z</published>
  </entry>

  <entry>
    <id>tag:www.insideria.com,2008://34.22961-comment:2138463</id>
    <thr:in-reply-to ref="tag:www.insideria.com,2008://34.22961" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html"/>
    <link rel="alternate" type="text/html" href="http://www.insideria.com/2008/02/papervision3d-part-1-foundatio.html#comment-2138463" />
    <title>Comment from Rolf Maler on 2009-10-13</title>
    <author>
        <name>Rolf Maler</name>
        <uri>http://www.inobasave.de</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.inobasave.de">
        <![CDATA[<p>Hi,</p>

<p>no one able to help Neel?</p>]]>
    </content>
    <published>2009-10-13T14:12:01Z</published>
  </entry>

</feed
