The third part of my series on creating a jQuery AIR game - Hangman. In this entry I discuss some architecture changes I made to the JavaScript and some new database support.
Earlier this week I blogged about a new jQuery based AIR project, Hangman. In the first blog entry I talked about the game and the jQuery code behind it. One of the main problems with the code in that entry though is that it really isn't an AIR application. I mean sure it makes use of the AIR framework. Sure it's an AIR application technically. But none of the code actually did anything - well, AIR like! We can fix that don't you think? As a followup I discuss modifying my Hangman game to make use of a database of words.
This blog entry discusses a new jQuery-based AIR game, Hangman. It doesn't yet make much use of the AIR platform, but further enhancements will demonstrate how we can effectively use jQuery and AIR together.
This is my first attempt at coding a jQuery plugin with some real 'meat' behind it. The plugin demonstrates taking an image's title tag and creating an HTML caption out of it.
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